Tier

Avg. Place

4.7

1st Place

10%

Top 2

22%

Top 4

46%

Pick Rate

0.8%

Appearances

41,601
Prismatics
Dragonheart
5% Pick Rate
Innervating Locket
4% Pick Rate
Reality Fracture
4% Pick Rate
Night Harvester
7% Pick Rate
Sanguine Gift
3% Pick Rate
Hemomancer's Helm
4% Pick Rate
Fulmination
3% Pick Rate
Flesheater
9% Pick Rate
Detonation Orb
7% Pick Rate
Divine Sunderer
8% Pick Rate
Moonflair Spellblade
6% Pick Rate
Darksteel Talons
5% Pick Rate
Runecarver
21% Pick Rate
Decapitator
6% Pick Rate
Gambler's Blade
3% Pick Rate
Mirage Blade
3% Pick Rate
Common Items
Guinsoo's Rageblade
4% Pick Rate
Terminus
11% Pick Rate
Perplexity
9% Pick Rate
Morellonomicon
4% Pick Rate
Wit's End
5% Pick Rate
Zhonya's Hourglass
7% Pick Rate
Void Staff
6% Pick Rate
Blade of The Ruined King
35% Pick Rate
Hextech Gunblade
32% Pick Rate
Kraken Slayer
21% Pick Rate
Nashor's Tooth
23% Pick Rate
Riftmaker
9% Pick Rate
Liandry's Torment
4% Pick Rate
Titanic Hydra
5% Pick Rate
Lich Bane
5% Pick Rate
Shadowflame
22% Pick Rate
Wooglet's Witchcap
3% Pick Rate
Stormsurge
4% Pick Rate
Rabadon's Deathcap
32% Pick Rate
Hellfire Hatchet
12% Pick Rate
Heartsteel
6% Pick Rate
Starting
Guardian's Shroud
15% Pick Rate
Guardian's Orb
24% Pick Rate
Guardian's Hammer
9% Pick Rate
Boots Options
Berserker's Greaves
7% Pick Rate
Sorcerer's Shoes
52% Pick Rate
Plated Steelcaps
5% Pick Rate
Mercury's Treads
10% Pick Rate
Ionian Boots of Lucidity
6% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
10.9%
4,534
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
10.3%
4,279
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.2%
3,832
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
8.6%
3,563
5
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
7.9%
3,297
6
Spin To Win
Spin To WinYour spin Abilities gain 30 Ability Haste and deal 30% more damage!
7.5%
3,135
7
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
6.8%
2,837
8
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
6.6%
2,764
9
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
6.5%
2,692
10
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
6.4%
2,664
11
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
6.1%
2,521
12
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
5.8%
2,400
13
Goredrink
GoredrinkGain 20% Omnivamp
5.8%
2,398
14
Fey Magic
Fey MagicDamaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).
5.5%
2,288
15
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
5.3%
2,193
16
Master of Duality
Master of DualityYour Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
5.2%
2,184
17
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
5.0%
2,070
18
Can't Touch This
Can't Touch ThisCasting your Ultimate also makes you Invulnerable for a short duration.
4.8%
1,981
19
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
4.5%
1,860
20
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
4.2%
1,747