Tier

Avg. Place

4.7

1st Place

10%

Top 2

22%

Top 4

46%

Pick Rate

0.6%

Appearances

123,013
Prismatics
Darksteel Talons
6% Pick Rate
Runecarver
13% Pick Rate
Night Harvester
8% Pick Rate
Hemomancer's Helm
4% Pick Rate
Innervating Locket
6% Pick Rate
Flesheater
11% Pick Rate
Dragonheart
4% Pick Rate
Moonflair Spellblade
5% Pick Rate
Demon King's Crown
4% Pick Rate
Reality Fracture
7% Pick Rate
Divine Sunderer
9% Pick Rate
Mirage Blade
4% Pick Rate
Demonic Embrace
4% Pick Rate
Sanguine Gift
5% Pick Rate
Decapitator
7% Pick Rate
Common Items
Perplexity
9% Pick Rate
Guinsoo's Rageblade
7% Pick Rate
Hellfire Hatchet
11% Pick Rate
Terminus
10% Pick Rate
Zhonya's Hourglass
7% Pick Rate
Wit's End
5% Pick Rate
Void Staff
6% Pick Rate
Nashor's Tooth
32% Pick Rate
Lich Bane
11% Pick Rate
Stormsurge
5% Pick Rate
Blade of The Ruined King
31% Pick Rate
Titanic Hydra
9% Pick Rate
Hextech Gunblade
23% Pick Rate
Kraken Slayer
19% Pick Rate
Rite Of Ruin
3% Pick Rate
Riftmaker
11% Pick Rate
Shadowflame
16% Pick Rate
Wooglet's Witchcap
3% Pick Rate
Liandry's Anguish
5% Pick Rate
Rabadon's Deathcap
26% Pick Rate
Heartsteel
9% Pick Rate
Starting
Guardian's Shroud
16% Pick Rate
Guardian's Orb
21% Pick Rate
Guardian's Hammer
9% Pick Rate
Boots Options
Berserker's Greaves
7% Pick Rate
Sorcerer's Shoes
52% Pick Rate
Plated Steelcaps
6% Pick Rate
Mercury's Treads
10% Pick Rate
Ionian Boots of Lucidity
3% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
10.4%
12,808
2
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
10.0%
12,354
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.8%
12,078
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
8.8%
10,837
5
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
8.2%
10,079
6
Spin To Win
Spin To WinYour spin Abilities gain 30 Ability Haste and deal 30% more damage!
7.4%
9,048
7
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
6.8%
8,334
8
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
6.5%
8,055
9
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
6.5%
7,942
10
Goredrink
GoredrinkGain 20% Omnivamp
6.0%
7,332
11
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
5.8%
7,097
12
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 10% Ability Power.
5.6%
6,885
13
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
5.5%
6,770
14
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
5.2%
6,440
15
Can't Touch This
Can't Touch ThisCasting your Ultimate also makes you Invulnerable for a short duration.
4.9%
6,074
16
Fey Magic
Fey MagicDamaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).
4.9%
6,066
17
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
4.9%
6,011
18
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
4.7%
5,741
19
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
4.4%
5,371
20
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
4.3%
5,341