Tier

Avg. Place

4.6

1st Place

10%

Top 2

23%

Top 4

50%

Pick Rate

0.7%

Appearances

6,570
Prismatics
Demon King's Crown
4% Pick Rate
Darksteel Talons
10% Pick Rate
Runecarver
14% Pick Rate
Talisman Of Ascension
3% Pick Rate
Decapitator
8% Pick Rate
Sanguine Gift
5% Pick Rate
Demonic Embrace
3% Pick Rate
Flesheater
10% Pick Rate
Innervating Locket
5% Pick Rate
Moonflair Spellblade
6% Pick Rate
Hemomancer's Helm
6% Pick Rate
Fulmination
4% Pick Rate
Divine Sunderer
7% Pick Rate
Reality Fracture
6% Pick Rate
Dragonheart
4% Pick Rate
Night Harvester
6% Pick Rate
Mirage Blade
4% Pick Rate
Gambler's Blade
5% Pick Rate
Common Items
Zhonya's Hourglass
4% Pick Rate
Rabadon's Deathcap
16% Pick Rate
Hellfire Hatchet
20% Pick Rate
Guinsoo's Rageblade
9% Pick Rate
Void Staff
3% Pick Rate
Wit's End
5% Pick Rate
Perplexity
7% Pick Rate
Terminus
12% Pick Rate
Titanic Hydra
7% Pick Rate
Nashor's Tooth
30% Pick Rate
Lich Bane
7% Pick Rate
Hextech Gunblade
18% Pick Rate
Blade of The Ruined King
34% Pick Rate
Shadowflame
10% Pick Rate
Kraken Slayer
20% Pick Rate
Rite Of Ruin
3% Pick Rate
Riftmaker
9% Pick Rate
Heartsteel
9% Pick Rate
Starting
Guardian's Shroud
17% Pick Rate
Guardian's Horn
3% Pick Rate
Guardian's Orb
24% Pick Rate
Guardian's Blade
4% Pick Rate
Guardian's Hammer
17% Pick Rate
Boots Options
Berserker's Greaves
16% Pick Rate
Sorcerer's Shoes
46% Pick Rate
Plated Steelcaps
9% Pick Rate
Mercury's Treads
12% Pick Rate
Ionian Boots of Lucidity
5% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
9.0%
593
2
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
8.9%
587
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
7.9%
520
4
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.6%
435
5
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
6.4%
420
6
Spin To Win
Spin To WinYour spin Abilities gain 30 Ability Haste and deal 30% more damage!
6.2%
406
7
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
6.1%
402
8
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
6.0%
394
9
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
4.9%
321
10
Fey Magic
Fey MagicDamaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).
4.8%
314
11
Quest: Urf's Champion
Quest: Urf's ChampionRequirement: Score 10 takedowns.

Reward: Golden Spatula
4.4%
291
12
Master of Duality
Master of DualityYour Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
4.3%
285
13
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
4.3%
285
14
Goredrink
GoredrinkGain 20% Omnivamp
4.3%
284
15
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 10% Ability Power.
4.3%
281
16
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
4.1%
267
17
Can't Touch This
Can't Touch ThisCasting your Ultimate also makes you Invulnerable for a short duration.
4.0%
265
18
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
4.0%
265
19
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
3.8%
252
20
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
3.7%
244