Tier

Avg. Place

4.7

1st Place

10%

Top 2

22%

Top 4

47%

Pick Rate

0.6%

Appearances

38,543
Prismatics
Darksteel Talons
6% Pick Rate
Runecarver
12% Pick Rate
Night Harvester
8% Pick Rate
Sanguine Gift
5% Pick Rate
Innervating Locket
6% Pick Rate
Hemomancer's Helm
5% Pick Rate
Dragonheart
3% Pick Rate
Flesheater
10% Pick Rate
Moonflair Spellblade
5% Pick Rate
Fulmination
3% Pick Rate
Demon King's Crown
4% Pick Rate
Reality Fracture
7% Pick Rate
Divine Sunderer
8% Pick Rate
Mirage Blade
5% Pick Rate
Demonic Embrace
5% Pick Rate
Decapitator
7% Pick Rate
Common Items
Wit's End
5% Pick Rate
Void Staff
6% Pick Rate
Rabadon's Deathcap
25% Pick Rate
Hellfire Hatchet
11% Pick Rate
Guinsoo's Rageblade
8% Pick Rate
Perplexity
9% Pick Rate
Terminus
11% Pick Rate
Zhonya's Hourglass
7% Pick Rate
Stormsurge
5% Pick Rate
Nashor's Tooth
31% Pick Rate
Lich Bane
12% Pick Rate
Blade of The Ruined King
31% Pick Rate
Titanic Hydra
8% Pick Rate
Hextech Gunblade
23% Pick Rate
Kraken Slayer
18% Pick Rate
Rite Of Ruin
3% Pick Rate
Riftmaker
11% Pick Rate
Shadowflame
16% Pick Rate
Liandry's Anguish
5% Pick Rate
Wooglet's Witchcap
3% Pick Rate
Heartsteel
9% Pick Rate
Starting
Guardian's Shroud
16% Pick Rate
Guardian's Orb
21% Pick Rate
Guardian's Hammer
10% Pick Rate
Boots Options
Berserker's Greaves
8% Pick Rate
Sorcerer's Shoes
52% Pick Rate
Plated Steelcaps
7% Pick Rate
Mercury's Treads
10% Pick Rate
Ionian Boots of Lucidity
3% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
10.3%
3,974
2
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
9.9%
3,798
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
9.6%
3,715
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
8.9%
3,414
5
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
8.0%
3,094
6
Spin To Win
Spin To WinYour spin Abilities gain 30 Ability Haste and deal 30% more damage!
7.5%
2,875
7
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
6.6%
2,558
8
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
6.4%
2,482
9
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
6.3%
2,419
10
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
5.7%
2,191
11
Goredrink
GoredrinkGain 20% Omnivamp
5.6%
2,160
12
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 10% Ability Power.
5.5%
2,124
13
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
5.2%
2,005
14
Fey Magic
Fey MagicDamaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).
5.1%
1,949
15
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
4.8%
1,858
16
Can't Touch This
Can't Touch ThisCasting your Ultimate also makes you Invulnerable for a short duration.
4.8%
1,842
17
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
4.7%
1,830
18
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
4.5%
1,740
19
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
4.4%
1,714
20
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
4.2%
1,611