Tier

Avg. Place

5.0

1st Place

9%

Top 2

19%

Top 4

40%

Pick Rate

0.2%

Appearances

50,190
Prismatics
Demonic Embrace
4% Pick Rate
Moonflair Spellblade
4% Pick Rate
Sanguine Gift
4% Pick Rate
Runecarver
10% Pick Rate
Flesheater
3% Pick Rate
Everfrost
12% Pick Rate
Night Harvester
11% Pick Rate
Dragonheart
4% Pick Rate
Crown of the Shattered Queen
12% Pick Rate
Decapitator
6% Pick Rate
Reality Fracture
5% Pick Rate
Detonation Orb
17% Pick Rate
Innervating Locket
11% Pick Rate
Common Items
Frozen Heart
4% Pick Rate
Rite Of Ruin
4% Pick Rate
Morellonomicon
5% Pick Rate
Void Staff
9% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Riftmaker
5% Pick Rate
Shadowflame
7% Pick Rate
Rabadon's Deathcap
39% Pick Rate
Perplexity
5% Pick Rate
Zhonya's Hourglass
7% Pick Rate
Rod of Ages
53% Pick Rate
Malignance
37% Pick Rate
Luden's Companion
4% Pick Rate
Lich Bane
17% Pick Rate
Seraph's Embrace
54% Pick Rate
Liandry's Torment
3% Pick Rate
Archangel's Staff
7% Pick Rate
Starting
Guardian's Shroud
21% Pick Rate
Guardian's Orb
33% Pick Rate
Boots Options
Sorcerer's Shoes
60% Pick Rate
Mercury's Treads
6% Pick Rate
Ionian Boots of Lucidity
12% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
13.5%
6,756
2
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
11.7%
5,870
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
10.9%
5,486
4
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
10.4%
5,221
5
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
9.6%
4,834
6
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
9.5%
4,776
7
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.0%
4,533
8
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
8.5%
4,285
9
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
8.5%
4,279
10
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
7.6%
3,796
11
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
7.2%
3,595
12
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
6.7%
3,387
13
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
6.5%
3,258
14
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.3%
3,176
15
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.3%
3,148
16
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
5.5%
2,778
17
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 10% Ability Power.
5.0%
2,492
18
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
4.7%
2,378
19
Recursion
RecursionGain 60 Ability Haste.
4.7%
2,374
20
Goredrink
GoredrinkGain 20% Omnivamp
4.7%
2,362