Tier

Avg. Place

4.4

1st Place

15%

Top 2

29%

Top 4

53%

Pick Rate

0.3%

Appearances

15,491
Prismatics
Dragonheart
6% Pick Rate
Runecarver
12% Pick Rate
Everfrost
14% Pick Rate
Sanguine Gift
3% Pick Rate
Night Harvester
11% Pick Rate
Flesheater
3% Pick Rate
Moonflair Spellblade
4% Pick Rate
Crown of the Shattered Queen
13% Pick Rate
Innervating Locket
10% Pick Rate
Decapitator
6% Pick Rate
Detonation Orb
19% Pick Rate
Reality Fracture
3% Pick Rate
Demonic Embrace
3% Pick Rate
Common Items
Void Staff
16% Pick Rate
Lich Bane
11% Pick Rate
Rabadon's Deathcap
55% Pick Rate
Riftmaker
3% Pick Rate
Bloodletter's Curse
4% Pick Rate
Perplexity
5% Pick Rate
Rite Of Ruin
5% Pick Rate
Shadowflame
9% Pick Rate
Morellonomicon
7% Pick Rate
Zhonya's Hourglass
10% Pick Rate
Rod of Ages
78% Pick Rate
Blackfire Torch
5% Pick Rate
Seraph's Embrace
64% Pick Rate
Malignance
10% Pick Rate
Wooglet's Witchcap
6% Pick Rate
Archangel's Staff
7% Pick Rate
Starting
Guardian's Shroud
16% Pick Rate
Guardian's Orb
30% Pick Rate
Boots Options
Sorcerer's Shoes
60% Pick Rate
Mercury's Treads
3% Pick Rate
Ionian Boots of Lucidity
10% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
15.9%
2,459
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
15.7%
2,436
3
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
13.5%
2,096
4
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
11.0%
1,711
5
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
10.9%
1,692
6
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
10.2%
1,580
7
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
9.5%
1,476
8
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
9.4%
1,451
9
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
8.8%
1,368
10
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
7.7%
1,191
11
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
7.3%
1,134
12
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
7.1%
1,100
13
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
7.1%
1,093
14
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
6.9%
1,075
15
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
6.6%
1,018
16
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
6.0%
932
17
Ultimate Unstoppable
Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
5.3%
821
18
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
5.1%
786
19
Goredrink
GoredrinkGain 20% Omnivamp
5.0%
779
20
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
4.6%
705