Tier

Avg. Place

4.4

1st Place

13%

Top 2

26%

Top 4

52%

Pick Rate

0.2%

Appearances

8,383
Prismatics
Flesheater
3% Pick Rate
Detonation Orb
24% Pick Rate
Dragonheart
6% Pick Rate
Everfrost
9% Pick Rate
Reality Fracture
3% Pick Rate
Runecarver
15% Pick Rate
Decapitator
7% Pick Rate
Innervating Locket
10% Pick Rate
Sanguine Gift
4% Pick Rate
Crown of the Shattered Queen
7% Pick Rate
Demonic Embrace
7% Pick Rate
Night Harvester
15% Pick Rate
Common Items
Perplexity
8% Pick Rate
Void Staff
22% Pick Rate
Wooglet's Witchcap
9% Pick Rate
Blackfire Torch
16% Pick Rate
Bloodletter's Curse
3% Pick Rate
Rite Of Ruin
8% Pick Rate
Horizon Focus
5% Pick Rate
Stormsurge
5% Pick Rate
Shadowflame
30% Pick Rate
Zhonya's Hourglass
12% Pick Rate
Morellonomicon
13% Pick Rate
Rylai's Crystal Scepter
9% Pick Rate
Rod of Ages
10% Pick Rate
Malignance
23% Pick Rate
Liandry's Torment
53% Pick Rate
Luden's Companion
4% Pick Rate
Seraph's Embrace
12% Pick Rate
Rabadon's Deathcap
63% Pick Rate
Starting
Guardian's Shroud
6% Pick Rate
Guardian's Orb
39% Pick Rate
Boots Options
Sorcerer's Shoes
67% Pick Rate
Ionian Boots of Lucidity
4% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
17.6%
1,476
2
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
16.3%
1,367
3
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
15.3%
1,283
4
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
14.5%
1,214
5
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
13.1%
1,098
6
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
12.9%
1,084
7
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
9.7%
809
8
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
9.5%
798
9
Spellwake
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
9.2%
769
10
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
8.3%
697
11
Keystone Conjurer
Keystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.
8.1%
676
12
From Beginning to End
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
7.7%
647
13
Infernal Conduit
Infernal ConduitYour Abilities apply a stacking Burn, dealing Magic Damage over time.

Your Burn effects reduce your basic Ability cooldowns.
7.1%
593
14
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
5.7%
480
15
Ice Cold
Ice ColdYour Slowing effects reduce Move Speed by an extra 100.
5.7%
475
16
Mind to Matter
Mind to MatterIncrease max Health by half of your Mana.
5.7%
474
17
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
5.5%
465
18
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
5.4%
454
19
Vulnerability
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance.
4.9%
412
20
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
4.5%
381