Background Global
Hecarim
tier-4
P
Q

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W

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E

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R

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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.11
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 53.41% Win Rate (117 Games)
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Core Final Build: 53.41% Win Rate (170 Games)
Runes: 51.17% Win Rate (383 Games)
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18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
Q
E
W
Damage Breakdown

18%

72% AD

Hecarim's Matchups

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No matchups data found for this champion.
Win Rate
52.4%
(0.0%)
vs last patch
Pick Rate
1.4%
(0.0%)
vs last patch
Ban Rate
1.9%
(0.0%)
vs last patch

Playing against Hecarim

Key Insights
heals Hecarim for all damage dealt to enemies inside its AoE, including his team's damage. Capped against non-champions.
's damage amp and reduced cooldown grants a total of 10% increased damage and 2 seconds off its cooldown at max stacks (2).
's fear applies where Hecarim travels, and the Spectral Riders deal the damage.
Hecarim will typically look to pick someone off by
'ing behind them and pushing them back with
.
Power Spike
Can play aggressively and invade with a stacked
.
Level 6 is Hecarim’s level spike.
skyrockets his ganking and teamfighting effectiveness.
Very powerful in extended trades, especially with
's sustain and the Conqueror rune.
is his main item spike, and especially even more from its bonus movespeed passives because of
.
Vulnerable
Has no way to back out of ganks from levels 1-5.
Without
, he can't survive for nearly as long.
Needs a to create a lead and consistently play aggressively to stay ahead, or he will quickly fall behind.
Hecarim's first item (
) is very expensive. Punishing him in the early game will delay this large power spike.
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