Hecarim Guide

Key Insights
If
Hecarim
Q
hits an enemy, Hecarim gains a stack, amplifying
Hecarim
Q
's damage and reducing its cooldown by 0.75 seconds, up to 3 stacks.
Hecarim
W
also heals Hecarim for 15% of the damage his teammates deal.
Hecarim's attack range increases to 425 when
Hecarim
E
is fully charged, letting him target enemies over walls.
Hecarim
R
's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
Strengths
Excels at extended trades, skirmishes, and teamfights, especially with a fully stacked
Hecarim
Q
.
His ganking and teamfighting become much stronger after unlocking
Hecarim
R
's AoE fear.
Synergizes well with
Trinity Force
,
Black Cleaver
,
Sterak's Gage
,
Dead Man's Plate
,
Force of Nature
, and
Spirit Visage
. Can opt for
Divine Sunderer
,
Hollow Radiance
,
Goredrinker
,
Sunfire Aegis
, or
Prowler's Claw
when needed.
Weaknesses
Significantly harder to play from behind.
Without
Hecarim
W
, he can't survive as long in fights.
Forcing Hecarim to use
Hecarim
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.