Tier

Avg. Place

4.5

1st Place

14%

Top 2

25%

Top 4

49%

Pick Rate

0.6%

Appearances

165,494
Prismatics
Dragonheart
4% Pick Rate
Demon King's Crown
3% Pick Rate
Innervating Locket
8% Pick Rate
Reality Fracture
14% Pick Rate
Decapitator
9% Pick Rate
Everfrost
4% Pick Rate
Detonation Orb
7% Pick Rate
Runecarver
9% Pick Rate
Demonic Embrace
6% Pick Rate
Night Harvester
8% Pick Rate
Sanguine Gift
7% Pick Rate
Flesheater
5% Pick Rate
Crown of the Shattered Queen
4% Pick Rate
Moonflair Spellblade
12% Pick Rate
Mirage Blade
8% Pick Rate
Common Items
Void Staff
6% Pick Rate
Cosmic Drive
6% Pick Rate
Rabadon's Deathcap
39% Pick Rate
Bloodletter's Curse
5% Pick Rate
Shadowflame
12% Pick Rate
Wooglet's Witchcap
4% Pick Rate
Perplexity
6% Pick Rate
Zhonya's Hourglass
7% Pick Rate
Morellonomicon
8% Pick Rate
Nashor's Tooth
78% Pick Rate
Riftmaker
69% Pick Rate
Rite Of Ruin
4% Pick Rate
Hextech Gunblade
12% Pick Rate
Lich Bane
6% Pick Rate
Liandry's Anguish
5% Pick Rate
Starting
Guardian's Shroud
33% Pick Rate
Guardian's Orb
15% Pick Rate
Boots Options
Berserker's Greaves
7% Pick Rate
Sorcerer's Shoes
50% Pick Rate
Plated Steelcaps
5% Pick Rate
Mercury's Treads
10% Pick Rate
Ionian Boots of Lucidity
9% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
13.8%
22,766
2
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
9.6%
15,860
3
Scopier Weapons
Scopier WeaponsGain 200 Attack Range, reduced to 100 if you are Ranged.
9.4%
15,588
4
Goredrink
GoredrinkGain 20% Omnivamp
8.5%
14,087
5
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
8.4%
13,942
6
Deft
DeftGain 60% Attack Speed.
7.9%
13,148
7
Symphony of War
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
7.5%
12,391
8
Firebrand
FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time.
7.1%
11,750
9
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
6.9%
11,380
10
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
6.8%
11,180
11
Shrink Ray
Shrink RayYour Attacks reduce an enemy's damage by 15% for 3 seconds.
6.1%
10,174
12
Scoped Weapons
Scoped WeaponsGain 75 Attack Range, reduced to 50 if you are Ranged.
5.9%
9,750
13
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
5.8%
9,634
14
Twice Thrice
Twice ThriceEvery third Attack, your On-Hits trigger a second time.
5.5%
9,168
15
Mystic Punch
Mystic PunchYour Attacks reduce your cooldowns by 1.25 seconds.
5.5%
9,060
16
Phenomenal Evil
Phenomenal EvilPermanently gain 1 Ability Power when you hit enemies with Abilities.
5.5%
9,053
17
Light 'em Up!
Light 'em Up!Every 4th Attack deals additional magic damage.
5.3%
8,704
18
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 10% Ability Power.
5.0%
8,264
19
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
4.9%
8,063
20
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
4.8%
7,973