Tier

Avg. Place

4.8

1st Place

9%

Top 2

20%

Top 4

45%

Pick Rate

0.7%

Appearances

42,123
Prismatics
Dragonheart
4% Pick Rate
Sanguine Gift
4% Pick Rate
Demonic Embrace
4% Pick Rate
Pyromancer's Cloak
4% Pick Rate
Everfrost
10% Pick Rate
Runecarver
8% Pick Rate
Crown of the Shattered Queen
5% Pick Rate
Moonflair Spellblade
3% Pick Rate
Night Harvester
13% Pick Rate
Cruelty
11% Pick Rate
Innervating Locket
7% Pick Rate
Detonation Orb
11% Pick Rate
Common Items
Morellonomicon
9% Pick Rate
Zhonya's Hourglass
9% Pick Rate
Perplexity
6% Pick Rate
Void Staff
13% Pick Rate
Wooglet's Witchcap
5% Pick Rate
Spirit Visage
4% Pick Rate
Shadowflame
33% Pick Rate
Stormsurge
9% Pick Rate
Rite Of Ruin
6% Pick Rate
Hextech Rocketbelt
5% Pick Rate
Hextech Gunblade
5% Pick Rate
Rod of Ages
10% Pick Rate
Lich Bane
58% Pick Rate
Luden's Companion
3% Pick Rate
Riftmaker
5% Pick Rate
Rabadon's Deathcap
54% Pick Rate
Cosmic Drive
14% Pick Rate
Liandry's Torment
5% Pick Rate
Heartsteel
7% Pick Rate
Starting
Guardian's Shroud
24% Pick Rate
Guardian's Orb
28% Pick Rate
Boots Options
Sorcerer's Shoes
48% Pick Rate
Mercury's Treads
5% Pick Rate
Ionian Boots of Lucidity
28% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
Eureka
EurekaGain Ability Haste equal to 25% of your Ability Power
8.3%
3,478
2
Bread And Cheese
Bread And CheeseYour E gains 200 Ability Haste.
8.0%
3,362
3
Witchful Thinking
Witchful ThinkingGain 70 Ability Power.
7.7%
3,246
4
Marksmage
MarksmageYour Attacks deal additional physical damage equal to 100% Ability Power.
7.6%
3,189
5
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 25% Crit Chance.
7.5%
3,167
6
Big Brain
Big BrainAt the start of each round, gain 3 Shield for every 1 Ability Power.
7.2%
3,039
7
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
7.1%
2,984
8
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 20 Adaptive Force for the round, stacking infinitely.
6.9%
2,927
9
Phenomenal Evil
Phenomenal EvilPermanently gain 2 Ability Power when you hit enemies with Abilities (5 second Cooldown per Ability).

If taken as your second augment, starts with 40 Ability Power.
6.8%
2,884
10
Guilty Pleasure
Guilty PleasureImmobilizing enemy champions restores ? Health.
6.2%
2,632
11
Goliath
GoliathBecome large, gaining 35% Health and 15% Adaptive Force.
6.2%
2,630
12
Quest: Wooglet's Witchcap
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod.

Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.

Reward: Gain Wooglet's Witchcap
6.1%
2,587
13
Rabble Rousing
Rabble RousingUsing an Ability heals you for ? Health.
6.1%
2,581
14
Recursion
RecursionGain 60 Ability Haste.
5.6%
2,365
15
Courage of the Colossus
Courage of the ColossusGain a ? Shield after Immobilizing an enemy champion.
5.3%
2,214
16
Magic Missile
Magic MissileDealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
4.8%
2,005
17
ADAPt
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
4.5%
1,907
18
Tormentor
TormentorImmobilizing enemy champions applies a Burn that deals damage over time, stacking infinitely.
4.2%
1,781
19
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
3.9%
1,629
20
Ethereal Weapon
Ethereal WeaponYour Abilities apply on-hit effects. 1 second cooldown per target.
3.8%
1,589