doesn’t freely regenerate his HP. It has an innate 8 second cooldown.
Garen can use his
to cleanse himself of slows, so if you have one, wait to use it after he uses Q.
's passive gives Garen up to 30 bonus Armor and MR at 120 unit kills, and after stacking them, he'll gain an additional 10% Armor and MR, making him even tankier.
's active reduces incoming damage by 30% for a few seconds as well as shields himself and gains 60% Tenacity for the first 0.75 seconds. Avoid dealing damage or CC'ing him for that first 0.75 seconds to lock him down afterwards.
Huge all-in potential at lvl 6 with
's true damage execute. It increases his damage by a ton.
Excels in melee matchups because of his
's auto attack reset and the ability to easily deal
's 25% bonus damage since they'll be the closest enemy.
are big power spikes as they help him stick to targets when he's spinning around with
The more attack speed Garen has, the more he'll spin with
, shredding armor faster with it and dealing more total damage.
Less effective in teamfights than he is in a side lane because of his limited mobility and single-target execute with
only cleanses on cast. Spammable slows from abilities and
will keep him at bay.
Extremely easy to fight when kited.
Made with Lots of Love and Tilt in Los Angeles, CA.