From level 6 onwards,
disables wards for a few seconds after being placed, like
's damage is doubled if the target has been recently Feared.
If Fiddlesticks is out of combat and vision, his next ability will fear its target(s). If he pretends to be an Effigy, his next
will do the same.
isn't interrupted, it refunds 60% of its cooldown.
The center of
also silences enemies.
Can bait important enemy abilities with
can singlehandedly win teamfights.
Can find flanks with
to start ganks and fights.
Excels with items that boost his magic damage, survivability, and crowd control capabilities.
is only good for damage when targets are low, and enemies can avoid the last tick's damage by simply walking out of the AoE.
Completely immobile (outside of using
has a longer cooldown of 140 seconds at rank 1. Once used, his strength diminishes in fights.