Playstyle: Fiddlesticks Builds
Adaptive & Gap Close
19,480 Games
53%
Adaptive & Burn
4,178 Games
52%
Execute & Gap Close
3,802 Games
53%
Pro Fiddlesticks Builds
Inspired
vs
Kirei
vs
Kirei
vs
Kirei
vs
Kirei
vs
Kirei
vs
Core Fiddlesticks Item Build Order

Starting


1st




2nd




3rd



4th




5th


6th

Starting


1st




2nd




3rd



4th




5th


6th
Core Fiddlesticks Item Build Path











Situational







Summoner Spells


Damage Breakdown
91% AP
Fiddlesticks Runes









































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Fiddlesticks Skill Order
W
Q
E
Fiddlestickswinslane against...
Fiddlesticksloseslane against...
Win Rate
52.7%
(-2.0%)
vs last patch
Pick Rate
3.7%
(-0.6%)
vs last patch
Ban Rate
2.8%
(-1.5%)
vs last patch
Key Insights
From level 6 onwards,

P
disables wards for a few seconds after being placed, like

.

Q
's damage is doubled if the target has been recently Feared.
If Fiddlesticks is out of combat and vision, his next ability will fear its target(s). If he pretends to be an Effigy, his next

W
or

E
will do the same.
If

W
isn't interrupted, it refunds 60% of its cooldown.
The center of

E
also silences enemies.
Strengths
Can bait important enemy abilities with

P
.
A well-timed

E
or

R
can singlehandedly win teamfights.
Can find flanks with

R
to start ganks and fights.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses

W
is only good for damage when targets are low, and enemies can avoid the last tick's damage by simply walking out of the AoE.
Completely immobile (outside of using

R
to escape).

R
has a longer cooldown of 140 seconds at rank 1. Once used, his strength diminishes in fights.