cannot pass through units; it'll pull the first one hit.
ends, Blitzcrank is slowed for 1.5 seconds.
's bonus damage and
resets Blitzcrank's auto attack.
destroys shields before applying its damage on cast.
Is a major threat at any point in the game when
lands and Blitzcrank uses
, the enemy cannot avoid the CC chain.
Has greater fighting power while
is active, especially while
is available due to its passive.
Synergizes well with
. Can opt for
is more threatening when it's available. Once used, Blitzcrank is much less effective.
Pulling the "wrong" enemy with
can spell disaster for his team.
If Blitzcrank can't get away using
, they're likely dead.