Bard can roam and come back to lane without losing much XP because of
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside
's tunnel -- displacements will push them out.
affects every unit in the game, except Inhibitors and the Nexus.
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Excels at roaming and trading, especially with more
's stun as
's effect ends.
Can set up ganks by walking out of vision and using
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking
Synergizes well with
. Can opt for
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed
can spell disaster for his team.
Forcing Bard to use
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.