Bard Guide

Key Insights
Bard can roam and come back to lane without losing much XP because of
Bard
P
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside
Bard
E
's tunnel -- displacements will push them out.
Bard
R
affects every unit in the game, except Inhibitors and the Nexus.
Using
Bard
R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Strengths
Excels at roaming and trading, especially with more
Bard
P
's.
Can guarantee
Bard
Q
's stun as
Bard
R
's effect ends.
Can set up ganks by walking out of vision and using
Bard
E
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking
Bard
R
.
Thrives with items that enhance mobility, healing, and team utility.
Weaknesses
Bard
E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed
Bard
R
can spell disaster for his team.
Forcing Bard to use
Bard
R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.