Playstyle Builds
Shielding & Defensive Aura
170 Games
48%
Mobility & Teamfighting
118 Games
48%
Shielding & AoE Mobility
75 Games
59%
Mobility & Shielding
59 Games
39%
Pro Builds
Scarra
vs
Biofrost
vs
Destiny
vs
promisq
vs
JayJ
vs
Neo
vs
Core Build Order


Starting


1st



2nd




3rd

4th



5th




6th


Starting


1st



2nd




3rd

4th



5th




6th
Core Build Path









Situational




Summoner Spells


Damage Breakdown
70% AP
22% AD
Runes









































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Skill Order
Q
W
E
Bard's Matchups
Bardwinslane against...
Bardloseslane against...
Bard's Trends
Win Rate
49.9%
(-0.9%)
vs last patch
Pick Rate
2.5%
(-0.1%)
vs last patch
Ban Rate
0.3%
(+0.1%)
vs last patch
Playing against Bard
Key Insights
Bard can roam and come back to lane without losing much XP because of

P
's bonus movespeed and XP upon collecting Chimes.
Champions are still targetable inside

E
's tunnel -- displacements will push them out.

R
affects every unit in the game, except Inhibitors and the Nexus.
Using

R
on a turret as Rift Herald is charging into it will prevent the turret from taking damage.
Strengths
Excels at roaming and trading, especially with more

P
's.
Can guarantee

Q
's stun as

R
's effect ends.
Can set up ganks by walking out of vision and using

E
on a wall to gapclose with his ganking teammate.
His gank assist and teamfighting become even stronger after unlocking

R
.
Synergizes well with

,

,

,

, and

. Can opt for

,

, or

when needed.
Weaknesses

E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
A poorly timed

R
can spell disaster for his team.
Forcing Bard to use

R
defensively lowers his teamfighting potential since he'll have less playmaking capabilities.