46.1%
2.1%
0.4%
21,267
Azir AP Runes
Core Azir Item Build Order
Core Azir Item Build Path
Situational
Summoner Spells
Win Rate
46.1%
Pick Rate
2.2%
Ban Rate
0.4%
Key Insights
- P's turret loses 100 Armor if Azir dies or moves too far away.
- E's dash can be extended withQ.
- If Azir hits an enemy champion duringE, the dash ends and he gains a charge ofW.
- W's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
Strengths
- Scales well and has a strong laning phase. Level 2 withQlets him reposition Sand Soldiers to deal damage and zone the enemy.
- Spikes at level 13 with bothQandWmaxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
- W's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
- Excels with items that enhance his magic damage, survivability, and control.
Weaknesses
- OnceQis used, Sand Soldiers cannot move for a while, which can be punished.
- Weak at level 1 since he only has access toWuntil level 2.
- Ehas a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
- Forcing Azir to useRdefensively lowers his teamfighting potential since he won't have any playmaking capabilities.