45.6%
2.1%
0.4%
15,243
Azir AP Runes
Core Azir Item Build Order
Core Azir Item Build Path
Situational
Summoner Spells
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
LeBlanc | 43.1% | 28.3% | 3.9% | 515 |
Xerath | 38.7% | 28.7% | 2.5% | 328 |
Irelia | 44.2% | 32.0% | 1.5% | 197 |
Viktor | 45.1% | 32.9% | 2.2% | 295 |
Twisted Fate | 42.9% | 35.9% | 1.8% | 245 |
Win Rate
45.7%
Pick Rate
2.1%
Ban Rate
0.4%
Key Insights
- P's turret loses 100 Armor if Azir dies or moves too far away.
- E's dash can be extended withQ.
- If Azir hits an enemy champion duringE, the dash ends and he gains a charge ofW.
- W's Sand Soldiers last 10 seconds but expire twice as quickly if they're under an enemy turret.
Strengths
- Scales well and has a strong laning phase. Level 2 withQlets him reposition Sand Soldiers to deal damage and zone the enemy.
- Spikes at level 13 with bothQandWmaxed. The lower cooldown and recharge timer, respectively, allow Azir to play aggressively from a safer distance.
- W's bonus attack speed is doubled for 5 seconds when 3 Sand Soldiers are out at once, giving him a huge temporary damage spike.
- Excels with items that enhance his magic damage, survivability, and control.
Weaknesses
- OnceQis used, Sand Soldiers cannot move for a while, which can be punished.
- Weak at level 1 since he only has access toWuntil level 2.
- Ehas a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.
- Forcing Azir to useRdefensively lowers his teamfighting potential since he won't have any playmaking capabilities.