Background Global
Amumu
tier-4
P
Q

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W

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E

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R

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role-jungleJungle
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.11
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 55.06% Win Rate (242 Games)
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Core Final Build: 55.06% Win Rate (128 Games)
Runes: 50.98% Win Rate (408 Games)
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Q
Q
Q
Q
Q
W
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W
E
E
E
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E
R
R
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Skill Order
E
Q
W
Damage Breakdown

76% AP

15%

Amumu's Matchups

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No matchups data found for this champion.
Win Rate
51.1%
(+0.4%)
vs last patch
Pick Rate
3.1%
(-0.3%)
vs last patch
Ban Rate
0.4%
(-0.0%)
vs last patch

Playing against Amumu

Key Insights
Basic attacks and
apply
, increasing all incoming magic damage on affected targets.
will follow the struck unit wherever they go (up to a capped range of 2000 units).
will immediately halt any current movement and entangle enemies.
,
, and
can all be repositioned with Flash, allowing Amumu to find better openings.
Can build either AP or Tanky, depending on what his team needs.
Anytime Amumu is hit by an auto attack from any unit,
's cooldown drops by 0.5 seconds, which helps clear multi-unit jungle camps quickly.
Power Spike
is an easy way into a teamfight. Once Amumu lands
, he can easily follow up with a huge
.
Counters AD champions pretty well since
's passive reduces ticks of physical damage taken (scales with his Armor and MR).
Spikes extremely well when he unlocks
.
helps tear through high-HP bar enemies as well as Barons and Dragons, especially when going AP.
significantly increases Amumu's and his magic damage dealing teammates' power in teamfights. Synergizes extremely well with
.
Vulnerable
Weak early game jungler and is susceptible to being counter-jungled.
Has no way of escaping once he goes in, unless he happens to survive until
comes up and can find a unit to escape to.
Burns through his mana bar very quickly in fights.
's cooldown is extremely long, being 150/125/100 at each rank.
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