Overview
VALORANT enters 2026 with its first set of changes since the big rework to utility last year. With it comes a lot of adjustments to agents, maps, and more. Here's a quick TLDR of everything you can expect with the new patch:
Updates to Breach, Brim, Harbor, Sage, Tejo, and Vyse
Breeze returns
All losses on Breeze have 50% RR reduction for two weeks
Haven and Corrode received updates to wall pen
New Mode: All Random, One site
Updates to hidden MMR and player behavior systems
New sidearm: Bandit
New UI for PC players
You can also catch the full dev video here:
General Updates
Replays are now available for custom games
Hidden MMR update to create better and more consistent lobbies
MFA for EU to begin with 12.01
Agent Updates
Breach
Flashpoint projectile speed increased 20%
Fault Line width increased from 7.5m to 8m
Brim Stone
Tactical Map visual update
Harbor
Storm Surge no longer requires LoS
Explosion windup decreased from .8s to .6s (it pops faster)
Slow duration increased from .6s to 2s (that's more than 3x the previous duration)
Reckoning
Slow duration increased from .6 to 2s
Sage
Healing Orb easier to use and less blocked by terrain
Tejo
Special Delivery
Concuss duration decreased from 4s to 2.5s
Now damages with 35 max at center and minimum of 20
Stealth Drone
Reveal type changed from Snapshot to full Revealed
Pulse radius decreased from 30m to 16m
Vyse
Steel Garden
Radius increased from 26m to 28m
Width increased from 7.5m to 8m
Map Updates
Breeze in and Sunset out
Breeze reworked (again!):
Haven
New breakable element at mid window

Corrode
Wall material changed to prevent pen


New Mode
All Random One Site
Agent changes every round
Fight for a single site
Loadouts are free
Abilities recharge throughout the round
Ultimate orbs scattered across the map
New Gun
Bandit
Sidearm
600 credits
8 bullets per mag
24 reserve ammo
Headshots kill in one shot in close and medium range