Urgot Build Guide

Urgot Build Guide

Overview

Often the subject of jokes in League of Legends, Urgot is a monstrosity that has come into his own over the years. Newer players may not know that he was once thought of more as an ADC, but after multiple updates to his kit, he’s now squarely a bruiser in the top lane that can comes with a unique long ranged execute that can quickly snowball a fight in your favor. Click here for the latest data on his best builds, including Runes, Items, Summoner Spells, and more. 

アーゴット トップ Builds

アーゴット

アーゴットのルーン

ビルドパッチ: 16.4
栄華
覇道
魔道
天啓
不滅
プレスアタック
リーサルテンポ
フリートフットワーク
征服者
体力吸収
凱旋
冷静沈着
レジェンド: 迅速
レジェンド: ヘイスト
レジェンド: 血脈
最期の慈悲
切り崩し
背水の陣
覇道
魔道
天啓
不滅
打ちこわし
生命の泉
シールドバッシュ
心身調整
息継ぎ
ボーンアーマー
超成長
生気付与
気迫
5008
5005
5007
5008
5010
5001
5011
5013
5001

アーゴット コアビルド順

体力ポーション
ブラック クリーバー
プレート スチールキャップ
ステラックの篭手
ハルブレイカー
クラーケン スレイヤー
ソーンメイル

アイテムビルドパッチ

ファージ
ピッケル
キンドルジェム
ブラック クリーバー
ブーツ
クロース アーマー
プレート スチールキャップ
ピッケル
トンネル掘り
ルビー クリスタル
ステラックの篭手

状況に応じたアイテム

覇王のブラッドメイル
終わりなき飢え
変幻自在のジャック=ショー
デッド マン プレート
ランデュイン オーメン
ストライドブレイカー
ケイニック ルーケルン

サモナースペル

Keys to Remember About Urgot

  1. You have... shotguns... in your knee caps. And you six legs, which means six knee caps. Urgot's power is largely invested in his auto-attacks as a result -- you need to be weaving them in between abilities!

  2. Your Fear Beyond Death [R] is an extremely strong CC tool. One common combo with Urgot is to Flash in once you've secured an execute so that you can immediately fear enemies on the kill.

Strengths

Well, if you stick shotguns into your kneecaps, then you are going to have very good auto-attack potential. That’s Echoing Flames [P] and it makes Urgot extremely strong from the get go. This allows him to be a bit of a bully early on in the game, especially if consistently lands Corrosive Charge [Q] on them -- this can be followed up with all-in potential thanks to Disdain [E]. That makes his gank setup extremely potent, especially once he’s able to reach level 6 and get Fear Beyond Death [R] online. It’s a great ability at executing champions and can be an extremely good team fight snowballing ability in the mid and late game if he’s able to chain it into an AoE fear on enemies. 

Weaknesses

He’s in an awkward spot in that he doesn’t bring the most damage to the table nor is he the tankiest champion. This means he’s a champion that does extremely well if he’s ahead, but if he’s behind, then he can often feel completely useless to your team. He’ll need to rely on his ultimate to help execute tanky champions or to secure kills on enemies who are running away. He’s also fairly immobile, which means enemies can pick him off pretty easily, especially if he becomes too focused on shooting his shotguns. 

Game Plan 

  1. Early Game: You should look to bully enemies as much as possible -- the whole kit offers a lot of potential at poking down and then jumping on enemies, but auto-attacking them will still be your bread and butter.

  2. Mid Game: The goal is to split push and then bide your time before going in on team fights -- if your team is able to poke someone down, you can commit to ulting them and killing them to start fights off with a big fear.

  3. Late Game: Same game plan as mid game, though you don’t scale as well as other champions. You’re better off playing a mid range role where you try to peel more than you dive.