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Bastion

Your team gains 10 Armor and Magic Resist.

Bastions gain more, and the value doubles in the first 10 seconds of combat.

2

18

4

36

6

70 ; Non-Bastions gain an additional 25 .

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Executioner

Executioners gain Critical Strike Chance and Critical Strike Damage. Their Ability can critically strike.

2

25% ; 10%

3

35% ; 12%

4

50% ; 18%

5

55% ; 28%

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Duelist

Duelists gain Attack Speed on each attack, stacking up to 12 times.

2

4%

4

7%

6

10% ; Duelists gain 12%

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Edgelord

Edgelords gain Omnivamp and Attack Damage. While attacking enemies under 50% Health, they gain 40% Attack Speed.

2

10% , 15%

4

12% , 35%

6

15% , 50%

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Heavyweight

Your team gains 100 Health.

Heavyweights gain additional bonus Health, and Attack Damage equal to a percentage of their Health.

2

20% | 0.2% to

4

40% | 0.4% to

6

55% | 0.6% to

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Juggernaut

Juggernauts gain Durability, increased above 50% health. When a Juggernaut dies, other Juggernauts heal for 10% of their max Health.

2

15% or 25%

4

20% or 30%

6

25% or 35%

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Prodigy

Your team gains Mana Regen. Prodigies gain more.

2

1 | 3

3

1 | 5

4

2 | 7

5

3 | 9 | Prodigy abilities heal an ally for 10% of the damage dealt.

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Protector

Units gain 5% Durability while shielded.

Once per combat at 50% Health, Protectors shield themselves and their closest ally for a percent of their maximum Health. Shields stack.

2

20% shield

4

40% shield

6

60% shield

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Sniper

Snipers gain Damage Amp, increased against targets farther away.

2

13% ; +3% per hex

3

16% ; +5% per hex

4

22% ; +7% per hex

5

25% ; +10% per hex

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Sorcerer

Sorcerers gain bonus Ability Power.

When an enemy dies after being damaged by a Sorcerer, they deal a percentage of that enemy's maximum Health to another enemy.

2

20 ; 8% max

4

50 ; 10% max

6

90 ; 12% max to 2 enemies

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Strategist

Combat Start: Allies in the front 2 rows gain a shield for 15 seconds. Allies in the back 2 rows gain Damage Amp. Strategists gain triple.

2

150 Shield; 4%

3

225 Shield; 6%

4

350 Shield; 10%

5

450 Shield; 14%

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Battle Academia

Battle Academia champions upgrade their abilities and gain Potential . Potential improves their abilities.

Prismatic: Field 7, then earn 175 points by using items.

Prismatic: Earn 1 point for every Completed item used in combat. Graduate at 175 points. (?/175).


True Potential Unlocked: +10

3

3

5

5

7

7

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Rogue Captain
1

Twisted Fate upgrades the Crew Ship to deal 15% of it's damage as true damage and draws Bounty Cards each round that grant random rewards.

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Stance Master
1

When you field Lee Sin, choose between Duelist Stance, Executioner Stance, and Juggernaut Stance! Each stance has a unique ability, and grants Lee Sin the associated trait.

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The Champ
1

The Champ's victories against players grant 2 Poro-fans! On loss Poro-fans prevent 1 Tactician damage each, then you lose 75% of your fans.

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Wraith

Every 5 seconds, the Shadow Realm strikes the 3 closest enemies, dealing total magic damage equal to a portion of damage dealt by Wraiths since the last trigger.

Your lowest health Wraith heals for 18% of damage dealt by Wraiths and the Shadow Realm.

2

18% damage.

4

33% damage.

6

50% damage.

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Crystal Gambit

Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down.

While Double Down is active losses grant 125% more Gem Power, but wins lose 50% Gem Power and cash out immediately.

Gem Power gains increase at stages 3 and 4.

3

? per kill; ? per loss

5

AND every ? kills, gain bonus loot and reroll a new kill number. (Kills: ?)

7

150% rewards. Crystal Gambit units gain 300 and 25%

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Luchador

Luchadors gain bonus Attack Damage.

At 50% health, Luchadors cleanse negative effects, heal, and leap back into the fight, Stunning enemies in a 1-hex radius for 1 seconds.

2

15 ; 20% heal

4

40 ; 50% heal

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Monster Trainer
1

Choose which monster Lulu summons to replace her in combat! It gains XP after each combat and bonus XP for each takedown it participates in.

When your Monster levels up, it gains 1% Health. At level 15 and 30 its spell evolves!

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Mentor

This trait is active only when you have exactly 1 or 4 unique Mentors.



Kobuko: 6% Damage Reduction
Udyr: 8% Attack Damage and Ability Power
Yasuo: 10% Attack Speed
Ryze: Attacks grant 2 bonus Mana

1

Allies gain the bonus

4

Mentors gain all bonuses and upgrade their abilities. Other allies gain nothing.

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Rosemother
1

Gain 1/1/8 placeable plants, based on Zyra's star level. Plants in the front two rows grow into durable Grasping Roots, while plants in the back two rows grow into Deadly Spines.

Rosemother plants benefit from Zyra's Ability Power and Attack Speed.

When Zyra casts, her plant restores 35% Health and gains 35% Attack Speed for the rest of combat. If the plant is dead, she revives it instead.

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Mighty Mech

Gain The Mighty Mech. Mighty Mechs heal it for 10% of the damage they deal.

Unlock the Mightiest Mech


Each Mighty Mech champion's star level increases The Mighty Mech's power.

3

The Mighty Mech arrives

5

Blade Protocol: Level 1

7

Blade Protocol: Level 2

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Soul Fighter

Soul Fighters gain bonus Health, and gain Attack Damage and Ability Power every second up to 8 stacks. At max stacks deal bonus true damage.

Prismatic: Field 8, then win 10 combats.

Prismatic: Defeat 10 players in combat. (?)

MAXIMUM SOUL POWER.

2

120 , 1% , +10% damage

4

240 , 2% , +16% damage

6

450 , 3% , +22% damage

8

700 , 4% , +30% damage

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Star Guardian

Star Guardians have a unique Teamwork bonus that is granted to all Star Guardians. Every Star Guardian fielded increases the bonus!

Prismatic: Field 8, then spend 20000 mana.


Prismatic: Spend 20000 mana (?)


THE STARS AWAKEN.


Rell: Gain shields
Syndra: Gain Ability Power
Xayah: Magic damage on attack
Ahri: On cast, gain Mana
Neeko: Increase heals & shields
Poppy: Heal at low Health
Jinx: Gain Attack Speed
Seraphine: Gain every stat
Emblem: Increase other bonuses

2

3

4

5

6

7

8

8

9

9

10

10

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Supreme Cells

The Cell who dealt the most damage last combat is Supreme. When the Supreme Cell dies, the Cell with the highest current damage becomes Supreme.

Cells gain Damage Amp. The Supreme Cell gains more and executes enemies under 10% Health.

2

8% | 12%

3

18% | 30%

4

28% | 50% . Gain a second Supreme

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The Crew

Crew champions gain 5% Health and Attack Speed for each Crew member fielded.

Every 3-star Crew champion grants an additional bonus.

(1x ): +1 XP per paid reroll, and Crew unit odds never drop with player level.
(2x ): +1 free reroll / round.
(3x ): Deal 280 damage to fire a rocket dealing 105.
(4x ): Fire rockets 3% more often per player level.
(5x ): Fire the Planet Cracker.

2

2

2

2

2

2

2