Bruiser

Your team gains 100 Health. Bruisers gain bonus max Health.

2

20% max

4

45% max

6

85% max

Breakout
1

(Unique) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.

Crowd Diver

After Crowd Divers die, they leap onto the furthest enemy, dealing ? magic damage. Enemies within ? hex are Stunned for ? seconds.

They also deal bonus damage, increased by ?% each second.

2

5% bonus damage

4

30% bonus damage

6

60% bonus damage

Dazzler

Dazzlers' Abilities reduce their target's damage by 15% and deal bonus magic damage over 2 seconds.

2

20% magic damage

4

60% magic damage

6

100% magic damage

Big Shot

Big Shots gain Attack Damage, which increases for ? seconds when they use their Ability.

2

10% , 40% after casting

4

15% , 60% after casting

6

25% , 100% after casting

Edgelord

Edgelords gain Attack Speed, which doubles when their target drops below ?% Health. Edgelords with 1-hex range also dash through them on their next attack.

3

30%

5

45%

7

70%

Executioner

Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.

2

5% . Up to 15%

4

25% . Up to 35%

6

45% . Up to 55%

Mosher

Moshers gain Attack Speed and Omnivamp, which increases up to ?% based on their missing Health.

Omnivamp: Heal for percentage of damage dealt

2

20% , 10% Omnivamp

4

30% , 15% Omnivamp

6

50% , 20% Omnivamp

Guardian

Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.

2

25%

4

40%

6

60%

Rapidfire

Your team gains ?% Attack Speed.

Rapidfire champions gain more on every attack, up to 10 stacks.

2

4%

4

7%

6

12%

Sentinel

Your team gains Armor and Magic Resist. Sentinels gain double.

2

16 , 16

4

35 , 35

6

60 , 60

8

125 , 125

Spellweaver

Your team gains ? Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

3

+20 , +1 per cast

5

+35 , +1 per cast

7

+60 , +2 per cast

10

+120 , +10 per cast

Superfan

Superfans improve your Headliner!

Omnivamp: Heal for percentage of damage dealt

3

Headliner gets a completed item

4

Headliner gets ? and ?% Omnivamp

5

Item upgrades to radiant

8-bit

Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.

2

3.5%

4

6%

6

10% and unlock a final high score, that rewards you with a grand prize.

Maestro
1

(Unique) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.7% Attack Damage.

Country

When your team loses ?% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.

3

Dreadsteed

5

Midnight Dreadsteed

7

Infernal Invocation Dreadsteed

Mixmaster
1

(Unique) Choose a mode that changes the Mixmaster's attacks and Ability!

EDM

Use the EDM selector item to choose an EDM champion and see the frequency for each.

At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness.

2

80% effectiveness

3

90% effectiveness

4

100% effectiveness, -1 second

5

120% effectiveness, -2 seconds

Emo

Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.

2

20% less, gain 10

4

25% less, gain 20

6

20 ; 30% less, gain 25

Disco

Summon a movable Disco Ball.

Combat start: Allies next to it gain Attack Speed and healing immediately and every ? seconds.

3

5% and 2% max

4

10% and 3% max

5

2 Disco Balls, 15% and 3% max

6

20% and 5% max

Hyperpop

When Hyperpop champions use an Ability, they grant Mana and ? seconds of Attack Speed to their ? closest allies.

1

3 and 10%

2

5 and 20%

3

7 and 35%

4

10 and 60%

ILLBEATS
1

(Unique) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.

Jazz

For each active trait (except uniques), your team gains bonus Health and deals bonus damage.

2

1% , 1% Damage

3

2% , 1% Damage

4

3% , 2% Damage

K/DA

Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!

3

10% max , 10%

5

15% max , 15%

7

22% max , 22%

10

50% max , 50% , 10 mana per second

Pentakill

Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champon kill, a Pentakill champion rocks out and increases their damage bonus by ?%.

On the ?th kill, all Pentakill champions rock out and your team gains ?% Attack Speed.

3

15% bonus damage

5

30% bonus damage

7

45% bonus damage

10

50% damage reduction and 110% bonus damage

Heartsteel

Earn Hearts by killing enemies. Gain even more by losing player combat. Every ? player combats, convert Hearts into powerful rewards!

3

1x Hearts

5

2.5x Hearts

7

6x Hearts

10

10x Hearts, Gain rewards every round and keep 80% of your Hearts!

Punk

Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.

After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants ?% bonus instead!

2

170 and 17%

4

280 and 28%

6

420 and 42%

True Damage

True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.

2

15% damage

4

30% damage

6

45% damage

9

125% damage, Bling Bonuses go Platinum!

Wildcard
1

(Unique) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.

Shadow Assassin: 3g
Rhaast: 1 player health