Your team gains 10 Armor and Magic Resist. Bastions gain more.
For the first 10 seconds of combat, Bastions increase their bonus by 100%.
18
40
70 Non-Bastions gain an additional 30
.
Your team gains 100 Health. Bruisers gain more.
20%
45%
70%
Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.
6% , 4%
9% , 6%
12% , 8%
15% , 10%
Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.
If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.
25% , 5%
35% , 10%
45% , 15%
50% , 15%
; also gain 12% Durability
Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.
18%
35% . After 8 seconds, gain 20%
every 6 seconds.
Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.
15% , 15%
40% , 15%
70% , 20%
A.M.P. champions upgrade their abilities in unique ways with Amp (). They also gain Health.
1 , 100
2 , 200
3 , 350
4 , 500
Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.
4% per stack
10% per stack
24% per stack
Techies gain Ability Power.
Enemies hit by their abilities deal 10% less damage for 3 seconds.
20
50
85
125 Enemies hit deal 18% less damage.
Every 3 seconds, your team gains Mana. Dynamos gain 100% more.
5
7
10
Vanguards gain 10% Durability while Shielded.
Combat start and 50% Health: Gain a max Health Shield for 10 seconds.
16% max Health
32% max Health
40% max Health;
16% while Shielded
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
Weapons scale with Anima Squad star level and stage.
10 , 5%
,
Choose a weapon
25 , 10%
,
Choose a weapon
35 , 15%
,
Choose a weapon
75 , 25%
,
Choose an ultimate weapon
BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt.
150 magic damage
325 magic damage
Fire two missiles, each dealing 275 magic damage
Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.
25% , 20
33% , 30
All Cyberbosses upgrade. Your strongest Cyberboss gains 40% and 40
.
Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play.
Divinicorp champions gain double.
Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.
50 , 2%
,
An Inkshadow Tattoo
150 , 5%
,
An Inkshadow Tattoo
225 , 9%
,
An Inkshadow Tattoo
500 , 40%
,
Enhance.
Every round, unique Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 11 Health and 1 Ability Power.
At 200 Chrome, it upgrades to T-43X!
Chrome per star: ?/?/?/?
Summon R-080T!
Fire a giant laser!
Golden Ox gain Damage Amp and have a chance to drop gold on kill.
If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
(Golden Ox must have fought last round)
12% , 20% gold
22% , 60% gold
30% , 100% loot, 7% chance loot is a component
Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability.
Syndicate champions gain Health and Damage Amp.
100 , 5%
, 1 Kingpin
400 , 15%
, 2 Kingpins
500 , 20%
, Upgrade Kingpin effect
After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).
Every time you get a Trait Mod, the next one requires 1 additional round.
Champions can only have one Trait Mod.
The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 25% of their Attack Damage.
Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.
Street Demons double all bonuses.
+6% , 6
, 6%
+10% , 10
, 10%
+15% , 15
, 15%
+50% , 50
, 50%
Paint the town!
Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.
You may trade your Intel for loot one time on round
?-?, ?-?, ?-?, ?-?, or ?-?.
After trading Intel, Cypher champions gain Attack Damage and Ability Power.
1x Intel, 30%
1.5x Intel, 45%
2x Intel, 55%
Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1350/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item.
The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4 (doubled in Hyper Roll).