Ace

This Trait is active only when you have exactly 1 or 4 unique Aces.

1

Execute enemies under 15% Health.

4

Execute enemies under 30% Health.

Draven - Teamfight Tactics
MissFortune - Teamfight Tactics
Samira - Teamfight Tactics
Mordekaiser - Teamfight Tactics
Aegis

Your team gains bonus Magic Resist, and Aegis units gain more.

2

+20 Magic Resist, +40 for Aegis

3

+40 Magic Resist, +80 for Aegis

4

+60 Magic Resist, +120 for Aegis

5

+90 Magic Resist, +180 for Aegis

Vi - Teamfight Tactics
Alistar - Teamfight Tactics
Ekko - Teamfight Tactics
Leona - Teamfight Tactics
Brawler

Brawlers gain additional maximum Health.

2

+20% maximum Health

4

+45% maximum Health

6

+80% maximum Health

8

+120% maximum Health

Blitzcrank - Teamfight Tactics
Renekton - Teamfight Tactics
LeeSin - Teamfight Tactics
Vi - Teamfight Tactics
Jax - Teamfight Tactics
Riven - Teamfight Tactics
Warwick - Teamfight Tactics
Defender

Your team gains bonus Armor, and Defenders gain more.

2

+30 Armor, +60 for Defenders

4

+80 Armor, +160 for Defenders

6

+200 Armor, +400 for Defenders

Poppy - Teamfight Tactics
WuKong - Teamfight Tactics
Rell - Teamfight Tactics
Riven - Teamfight Tactics
Shen - Teamfight Tactics
Garen - Teamfight Tactics
Duelist

Innate: Increased movement speed. Duelists' attacks grant bonus Attack Speed, up to 12 stacks.

2

+5% Attack Speed per stack

4

+9% Attack Speed per stack

6

+15% Attack Speed per stack

8

+24% Attack Speed per stack

Gangplank - Teamfight Tactics
Kayle - Teamfight Tactics
Fiora - Teamfight Tactics
Yasuo - Teamfight Tactics
Nilah - Teamfight Tactics
Vayne - Teamfight Tactics
TwistedFate - Teamfight Tactics
Forecaster
1

Depending on the weather, The Forecaster grants a different bonus to adjacent allies. The weather changes every game.

Janna - Teamfight Tactics
Hacker

Hackers gain Omnivamp and summon a H4ckerr!m. Any unit placed in the rider hex will be sent to the enemy backline and is untargetable for the first 2 seconds of combat.

2

+15% Omnivamp for Hackers

3

+30% Omnivamp for Hackers, +10% for the rider

4

+50% Omnivamp for Hackers, +20% for the rider.

Pyke - Teamfight Tactics
Leblanc - Teamfight Tactics
Shen - Teamfight Tactics
Heart

When Heart units cast their Ability, your team gains stacking Ability Power for the rest of combat.

2

+4 Ability Power

4

+7 Ability Power

6

+10 Ability Power

Lulu - Teamfight Tactics
Pantheon - Teamfight Tactics
LeeSin - Teamfight Tactics
Sona - Teamfight Tactics
Viego - Teamfight Tactics
Syndra - Teamfight Tactics
Mascot

Your team heals a percentage of their maximum Health every 2 seconds, and Mascots heal double the amount. When Mascots die, they retreat to the sidelines to cheer on your team. Your team's healing increases by 1% for each cheering Mascot.

2

2% healing

4

3% healing

6

5% healing

8

12% healing

Nasus - Teamfight Tactics
Malphite - Teamfight Tactics
Alistar - Teamfight Tactics
Vex - Teamfight Tactics
Nunu - Teamfight Tactics
Quickdraw

After every 2 damaging ability projectiles, Quickdraw units fire a bonus ability projectile. Bonus shots deal:

2

60% total damage

3

100% total damage

4

140% total damage

Lucian - Teamfight Tactics
Ezreal - Teamfight Tactics
KaiSa - Teamfight Tactics
MissFortune - Teamfight Tactics
Parallel
2

Underground Ezreal learns a cool new trick from his older, more handsome self, and Ultimate Ezreal lets his past self participate in his timeline-hopping adventures. Underground Ezreal's spell becomes a blast that hits all enemies in a line. Ultimate Ezreal's spell summons two additional temporal duplicates.

Ezreal - Teamfight Tactics
UltimateEzreal - Teamfight Tactics
Prankster
2

Once per combat at 50% Health, Pranksters spawn a target dummy, move to a safe location, and restore 150 Health.

3

And, Prankster dummies stun the enemy that killed them for 1.5 seconds.

Jinx - Teamfight Tactics
Gnar - Teamfight Tactics
Ekko - Teamfight Tactics
Renegade

Renegade units deal bonus damage, and the last one standing deals more.

3

25% bonus damage, extra 20% for last alive

5

40% bonus damage, extra 30% for last alive

7

55% bonus damage, extra 30% for last alive

Lucian - Teamfight Tactics
Sylas - Teamfight Tactics
Camille - Teamfight Tactics
Jhin - Teamfight Tactics
Viego - Teamfight Tactics
Leona - Teamfight Tactics
Spellslinger

Every 5 seconds, Spellslinger's next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage. Spellslingers gain:

2

+25 Ability Power

4

+60 Ability Power

6

+95 Ability Power

8

+140 Ability Power, and orbs deal 150% Ability Power

Lux - Teamfight Tactics
Annie - Teamfight Tactics
Leblanc - Teamfight Tactics
Sona - Teamfight Tactics
Neeko - Teamfight Tactics
TwistedFate - Teamfight Tactics
Janna - Teamfight Tactics
Sureshot

Combat start: Sureshots gain bonus Attack Damage now, and every 4 seconds.

2

+6% Attack Damage

3

+10% Attack Damage

4

+16% Attack Damage

5

+22% Attack Damage

Ashe - Teamfight Tactics
Sivir - Teamfight Tactics
Samira - Teamfight Tactics
UltimateEzreal - Teamfight Tactics
a.d.m.i.n.

A.D.M.I.N. programs a custom configuration per player each game.

2

[Initialize ADMIN cause and effect]

4

[Add another effect to the program]. Boost all tiers by 30%.

6

Boost previous tier by 100%.

Blitzcrank - Teamfight Tactics
Camille - Teamfight Tactics
Leblanc - Teamfight Tactics
Warwick - Teamfight Tactics
Anima Squad

Anima Squad members pose after champion kills, increasing their fame. Each point of fame grants 5 permanent Health to each Anima Squad member. They also gain:

3

10% Attack Damage and 10 Ability Power

5

35% Attack Damage and 35 Ability Power

7

60% Attack Damage and 60 Ability Power

Nasus - Teamfight Tactics
Sylas - Teamfight Tactics
Jinx - Teamfight Tactics
Riven - Teamfight Tactics
Vayne - Teamfight Tactics
MissFortune - Teamfight Tactics
Corrupted
1

Combat start: Lie dormant while absorbing the souls of allies that die. Gain 40 Ability Power for each soul. Once per combat at 70% Health (or when your team has died), come alive and fight.

Fiddlesticks - Teamfight Tactics
Gadgeteen

Each round, Gadgeteens create random modified weapons with powerful effects that fall apart after one round. Gadgeteens also gain Damage and Damage Reduction for each item equipped to them.

3

Create 1 item, 3% per item.

5

Create 2 items, 12% per item.

Lulu - Teamfight Tactics
Poppy - Teamfight Tactics
Annie - Teamfight Tactics
Gnar - Teamfight Tactics
Nunu - Teamfight Tactics
InfiniTeam

At combat start, any champion placed on an Infiniteam portal summons an alternate version of themself with different items, 1 for each Augment you own. The copies have reduced Health and damage.

3

1 portal opens, 40% damage and 40% HP

5

2 portals open, 55% damage and 55% HP

7

3 portals open, 90% damage and 90% HP

Lucian - Teamfight Tactics
Pantheon - Teamfight Tactics
Sivir - Teamfight Tactics
Shen - Teamfight Tactics
TwistedFate - Teamfight Tactics
UltimateEzreal - Teamfight Tactics
LaserCorps

When a drone pilot attacks or is hit by an attack, their combat drone deals magic damage to the pilot's target (0.4 second cooldown). When a pilot dies, their drone is reassigned to the nearest living pilot. Drone lasers deal:

3

25 magic damage.

5

30 magic damage. All units get a drone.

7

45 magic damage.

Ashe - Teamfight Tactics
Renekton - Teamfight Tactics
Yasuo - Teamfight Tactics
Warwick - Teamfight Tactics
Mordekaiser - Teamfight Tactics
mecha:prime

Use the Mecha selector item to choose a PRIME. Combat start: The PRIME combines with the 2 nearest Mecha, absorbing 100% of their Base Health.

3

The PRIME gains 60 Ability Power and 60% Attack Damage.

5

All Mechas gain 55 Ability Power and 55% Attack Damage; the PRIME gains double this amount.

WuKong - Teamfight Tactics
Draven - Teamfight Tactics
Jax - Teamfight Tactics
Garen - Teamfight Tactics
Leona - Teamfight Tactics
Ox Force

Ox Force units gain bonus defenses. Once per combat, when they would drop below one health, they instead go to one health and become immune to damage for 1 second.

2

20 Armor and Magic Resist

4

50 Armor and Magic Resist

6

120 Armor and Magic Resist

Annie - Teamfight Tactics
Fiora - Teamfight Tactics
Alistar - Teamfight Tactics
Viego - Teamfight Tactics
Riftwalker

Riftwalkers open a gap between dimensions and summon their ally Zac, who grows in power based on the star level of Riftwalkers. Zac gains the last-listed Trait of the closest Riftwalker.

3

Summon Zac

Pyke - Teamfight Tactics
Vex - Teamfight Tactics
Jhin - Teamfight Tactics
Star Guardian

Star Guardians gain more Mana in combat.

3

40% Mana

5

70% Mana

7

120% Mana

9

200% Mana

Lux - Teamfight Tactics
Rell - Teamfight Tactics
KaiSa - Teamfight Tactics
Nilah - Teamfight Tactics
Ekko - Teamfight Tactics
Neeko - Teamfight Tactics
Syndra - Teamfight Tactics
Supers
3

Combat start: Strike a pose that grants your team 18% bonus damage, which increases by 3% for every 3-star champion on your team.

Gangplank - Teamfight Tactics
LeeSin - Teamfight Tactics
Malphite - Teamfight Tactics
Threat
1

Threats do not have a Trait bonus, but instead have powerful Abilities and increased base stats.

Morgana - Teamfight Tactics
Rammus - Teamfight Tactics
Aatrox - Teamfight Tactics
AurelionSol - Teamfight Tactics
Belveth - Teamfight Tactics
Fiddlesticks - Teamfight Tactics
Urgot - Teamfight Tactics
Underground

The Underground must sneak through the sewers after each player combat and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.

3

2 locks per win, 3 per loss

4

2 locks per win, 4 per loss

4

3 locks per win, 5 per loss

4

4 locks per win, 7 per loss

Kayle - Teamfight Tactics
Ezreal - Teamfight Tactics
Vi - Teamfight Tactics
Sona - Teamfight Tactics
Samira - Teamfight Tactics
Ad 1
Ad 2
Ad 3