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Bastion

Your team gains 10 Armor and Magic Resist. Bastions gain more.

For the first 10 seconds of combat, Bastions increase their bonus by 100%.

2

18

4

40

6

70 Non-Bastions gain an additional 30 .

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Bruiser

Your team gains 100 Health. Bruisers gain more.

2

20%

4

45%

6

70%

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Strategist

Combat Start: Allies in the back 2 rows gain Damage Amp. Allies in the front 2 rows gain Durability. Strategists get triple.

2

6% , 4%

3

9% , 6%

4

12% , 8%

5

15% , 10%

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Executioner

Executioner Abilities can critically strike. They also gain bonus Critical Strike Chance and Critical Strike Damage.

If the target's Health is below 20%, the bonus Critical Strike Damage is doubled.

2

25% , 5%

3

35% , 10%

4

45% , 15%

5

50% , 15% ; also gain 12% Durability

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Marksman

Marksmen gain Attack Damage. After 8 seconds of combat, they increase their bonus by 100%.

2

18%

4

35% . After 8 seconds, gain 20% every 6 seconds.

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Slayer

Slayers gain Attack Damage and Omnivamp. Overhealing heals the lowest percent Health Slayer for 50% of the excess amount.

2

15% , 15%

4

40% , 15%

6

70% , 20%

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A.M.P.

A.M.P. champions upgrade their abilities in unique ways with Amp (). They also gain Health.

2

1 , 100

3

2 , 200

4

3 , 350

5

4 , 500

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Rapidfire

Your team gains 10% Attack Speed. Rapidfire champions gain more on each attack, stacking up to 10 times.

2

4% per stack

4

10% per stack

6

24% per stack

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Techie

Techies gain Ability Power.

Enemies hit by their abilities deal 10% less damage for 3 seconds.

2

20

4

50

6

85

8

125 Enemies hit deal 18% less damage.

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Dynamo

Every 3 seconds, your team gains Mana. Dynamos gain 100% more.

2

5

3

7

4

10

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Vanguard

Vanguards gain 10% Durability while Shielded.

Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

2

16% max Health

4

32% max Health

6

40% max Health;
16% while Shielded

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Anima Squad

At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.

Weapons scale with Anima Squad star level and stage.

3

10 , 5% ,
Choose a weapon

5

25 , 10% ,
Choose a weapon

7

35 , 15% ,
Choose a weapon

10

75 , 25% ,
Choose an ultimate weapon

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BoomBot

BoomBots fire a missile every 400 damage dealt at a nearby enemy that deals magic damage. 8% of damage taken contributes to damage dealt.

2

150 magic damage

4

325 magic damage

6

Fire two missiles, each dealing 275 magic damage

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Cyberboss

Your strongest Cyberboss upgrades to its final form and gains Health, Ability Power, and its ability hits more enemies.

2

25% , 20

3

33% , 30

4

All Cyberbosses upgrade. Your strongest Cyberboss gains 40% and 40 .

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Divinicorp

Divinicorp champions grant unique stats to your team, increased for each Divinicorp in play.

Divinicorp champions gain double.

Morgana - ?%
Rhaast - ?
Senna - ?%
Gragas - ?
Vex - ?%
Renekton - ?%
Emblem - ?%

1

100% bonus.

2

110% bonus.

3

125% bonus.

4

140% bonus.

5

160% bonus.

6

180% bonus.

7

200% bonus.

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Exotech

Gain unique items that can only be equipped by Exotech champions. They gain Health and Attack Speed for each item equipped.

3

50 , 2% ,
An Inkshadow Tattoo

5

150 , 5% ,
An Inkshadow Tattoo

7

225 , 9% ,
An Inkshadow Tattoo

10

500 , 40% ,
Enhance.

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Nitro

Every round, unique Nitro champions grant Chrome to R-080T, based on their star level. Each Chrome grants 11 Health and 1 Ability Power.

At 200 Chrome, it upgrades to T-43X!

Chrome per star: ?/?/?/?

3

Summon R-080T!

4

Fire a giant laser!

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Golden Ox

Golden Ox gain Damage Amp and have a chance to drop gold on kill.

If you spend 8 gold on rerolls or XP in a single turn, permanently increase their Damage Amp and the gold required for the next bonus. Rerolls count double towards gold spent.
(Golden Ox must have fought last round)

2

12% , 20% gold

4

22% , 60% gold

6

30% , 100% loot, 7% chance loot is a component

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Syndicate

Get a Kingpin hat that uniquely upgrades a Syndicate champion's ability.

Syndicate champions gain Health and Damage Amp.

3

100 , 5% , 1 Kingpin

5

400 , 15% , 2 Kingpins

7

500 , 20% , Upgrade Kingpin effect

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God of the Net
1

After 2 player combats, open an Armory of Trait Mods that permanently reprogram a champion to benefit from a trait (but not contribute).

Every time you get a Trait Mod, the next one requires 1 additional round.

Champions can only have one Trait Mod.

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Overlord
1

The Overlord takes a bite out of the unit in the hex behind him, dealing 40% of their max Health as true damage. He gains 40% of their Health and 25% of their Attack Damage.

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Street Demon

Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more.

Street Demons double all bonuses.

3

+6% , 6 , 6%

5

+10% , 10 , 10%

7

+15% , 15 , 15%

10

+50% , 50 , 50%
Paint the town!

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Cypher

Gain Intel by losing combat, increased for loss streaks. Gain a small amount for killing enemies.

You may trade your Intel for loot one time on round
?-?, ?-?, ?-?, ?-?, or ?-?.
After trading Intel, Cypher champions gain Attack Damage and Ability Power.

3

1x Intel, 30%

4

1.5x Intel, 45%

5

2x Intel, 55%

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Soul Killer
1

Gain a hologram copy of the highest cost enemy Viego helped kill last round. It has 900/1350/9001 Health, deals 30%/40%/200% damage, and has 1 recommended item.

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Virus
1

The Virus infects your shop with a 10% chance to spawn a bloblet. When purchased, it merges and increases the strongest Zac's max Health by 3% and Ability Power by 4 (doubled in Hyper Roll).