Set 15 Powerups
Tank


Jarvan IV - Tank


Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Weight: 10

Tank-zilla
- Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



K'Sante - Tank


Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10



Leona - Tank


Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Round Two
- On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Weight: 10



Poppy - Tank


Best Defense
- When granting or receiving shields, add 175% of the shield's value as bonus physical damage on the next attack.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10



Sett - Tank


Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health.
Weight: 10

Regenerative
- Heal 6.5% max Health every 3 seconds. Gain 10% increased healing from all sources.
Weight: 10



Neeko - Tank


Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
.
- 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Stand Alone
- If this champion starts combat alone in its row, gain 35% Health.
Weight: 10



Rammus - Tank

Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.
Weight: 15

Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
.
- 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



Swain - Tank



Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Socialite
- Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.
Min Stage: 3Max Stage: 4Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health.
Weight: 10



Udyr - Tank



Socialite
- Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.
Min Stage: 3Max Stage: 4Weight: 10

Colossal
- 900
; 20%
; 10%
.
- 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10



Dr. Mundo - Tank


Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health.
Weight: 10

Socialite
- Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.
Min Stage: 3Max Stage: 4Weight: 10

Stand Alone
- If this champion starts combat alone in its row, gain 35% Health.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Kobuko - Tank


Round Two
- On death, summon a Training Dummy equipped with the same items. It has 60% of this unit's health.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Unstoppable
- Gain 150 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Rakan - Tank


Fan Service
- 8%
| 150
, 8
- 15%
| 300
, 15
Max Stage: 4Weight: 20

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Unstoppable
- Gain 150 Health and immunity to crowd control. Charge to new targets, Stunning enemies passed through for 1 seconds.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Shen - Tank



Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Colossal
- 900
; 20%
; 10%
.
- 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Pure Heart
- Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health.
Weight: 10

Stand Alone
- If this champion starts combat alone in its row, gain 35% Health.
Weight: 10



Vi - Tank


Over 9000
- At the start of each round, gain a random permanent stat bonus.
Max Stage: 2Weight: 10

Resistant
- Reduce each instance of incoming damage by 25.
Min Stage: 3Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Regenerative
- Heal 6.5% max Health every 3 seconds. Gain 10% increased healing from all sources.
Weight: 10



Xin Zhao - Tank


Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined
and
this champion has.
Weight: 10



Aatrox - Tank



Tank-zilla
- Gain 20% max Health and grow larger. After 15 seconds, Stun all enemies for 1.5 seconds.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Garen - Tank


Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10

Stand Alone
- If this champion starts combat alone in its row, gain 35% Health.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10



Kennen - Tank



Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Over 9000
- At the start of each round, gain a random permanent stat bonus.
Max Stage: 2Weight: 10

Strong Spark
- Every 3 seconds, zap the closest enemy for 9% of their max Health as magic damage. Whenever an enemy is Stunned by any source, zap them.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Malphite - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Space Ace
- Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Min Stage: 4Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Living Wall
- Gain 20 Armor and Magic Resistance. At combat start allies in the back row gain 1% Attack Speed for every 30 combined
and
this champion has.
Weight: 10



Rell - Tank


Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Spiky Shell
- Gain 40 Armor. Enemies attacking this champion take 25 + 8 per stage physical damage. (1 second cooldown per attacker)
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10



Zac - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Selfish
- Gain 10% Durability. Heal for 5% of damage dealt by all other allies.
Weight: 10



The Mighty Mech - Tank
Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.
Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Caster


Seraphine - Caster


Power Font
- At combat start and every 3 seconds, gain 1 Mana Regen.
Weight: 10

Super Genius
- Every 2 seconds gain Ability Power equal to your Mana Regen.
Min Stage: 3Max Stage: 9Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Cyclone Rush
- 15%
.
- 25%
. Disable two enemies.
Weight: 10



Varus - Caster


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Demolitionist
- Ability damage Stuns for 1 second.
Weight: 10

Doom Barrage
- Arrows cost 2 less Mana during Varus's Ability.
Weight: 10



Zyra - Caster


Bonus Bloom
- Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
Weight: 10

Hyperactive
- Takedowns grant 90% Attack Speed that rapidly decays over 3 seconds.
Weight: 10

Mage
- Cast Abilities twice, but deal 25% less total damage.
Weight: 10

Mana Rush
- Start combat with full Mana.
Weight: 5



Jinx - Caster


Desperado
- After every 12th attack, fire five projectiles at the closest enemies that deal 120% of Basic Attack Damage as physical damage.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Karma - Caster


Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Essence Share
- On cast, the 2 nearest allies gain 35% of Mana spent.
Weight: 10



Ryze - Caster



Annihilation
- Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.
Weight: 10

Ice Bender
- Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 4 seconds, and deals 30% bonus damage to enemies adjacent to the target.
Weight: 10



Samira - Caster


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

On The Edge
- Start combat at 65% Health, but gain 35% Damage Amp.
Weight: 10

Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Weight: 10



Yuumi - Caster


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Bullet Hell
- Fire 30% more projectiles with abilities.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Weight: 10



Ahri - Caster


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Max Arcana
- Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)
Max Stage: 2Weight: 10

Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Classy
- This champion's last-listed trait is 40% more effective on them.
Min Stage: 3Weight: 10



Caitlyn - Caster


Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10

Precision
- Set Attack Speed to 70. Convert 1% Attack Speed to 1% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10



Malzahar - Caster


Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Mage
- Cast Abilities twice, but deal 25% less total damage.
Weight: 10



Senna - Caster


Precision
- Set Attack Speed to 70. Convert 1% Attack Speed to 1% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Weight: 10

Hat Trick
- Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)
Max Stage: 3Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.
Weight: 10



Smolder - Caster

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Weight: 10

Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 12% Attack Damage for Smolder, or 12% Ability Power for Kog'Maw.
Weight: 15

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Rare Treat
- Your Monster has +15 Monster Trainer levels.
Min Stage: 4Weight: 15



Janna - Caster



Bullet Hell
- Fire 30% more projectiles with abilities.
Weight: 10

Best Defense
- When granting or receiving shields, add 175% of the shield's value as bonus physical damage on the next attack.
Weight: 10

Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Demolitionist
- Ability damage Stuns for 1 second.
Weight: 10



Lux - Caster


Hat Trick
- Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)
Max Stage: 3Weight: 10

Heart of Gold
- If this champion survives a player combat, gain 2 gold.
Max Stage: 3Weight: 5

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.
Weight: 10



Ezreal - Caster


Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Essence Share
- On cast, the 2 nearest allies gain 35% of Mana spent.
Weight: 10

Power Font
- At combat start and every 3 seconds, gain 1 Mana Regen.
Weight: 10



Kalista - Caster


Hat Trick
- Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 0.75% of each. On death, lose 50% of your hats. (Current Hats: ?)
Max Stage: 3Weight: 10

Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.
Weight: 10

Precision
- Set Attack Speed to 70. Convert 1% Attack Speed to 1% Attack Damage. Attacks deal 130% more damage and grant 5 more Mana.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10



Lucian - Caster


Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Weight: 10

Essence Share
- On cast, the 2 nearest allies gain 35% of Mana spent.
Weight: 10

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 3 Mana Regen.
Weight: 10



Sivir - Caster


Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 3 Mana Regen.
Weight: 10

Space Ace
- Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Min Stage: 4Weight: 10

Over 9000
- At the start of each round, gain a random permanent stat bonus.
Max Stage: 2Weight: 10



Syndra - Caster



Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Heart of Gold
- If this champion survives a player combat, gain 2 gold.
Max Stage: 3Weight: 5

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Killer Instinct
- Abilities target the lowest Health enemy in range instead. Gain 3 Mana Regen.
Weight: 10

Fighter


Braum - Fighter



Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Weight: 10

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Warming Up
- At combat start or when this activates gain 48 Armor and Magic Resistance. Every second, convert 3 resists into 3% Attack Damage. (Up to 48)
Min Stage: 3Max Stage: 9Weight: 10

Serious Slam
- The first attack on each enemy deals 175% () physical damage and Stuns for 1 seconds.
Weight: 10



Ekko - Fighter
Finalist
- Gain 12% Damage Amp and 8% Damage Reduction, increased by 2%
and 2%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.
Weight: 10

Unflinching
- Gain 15% Omnivamp. For the first 15 seconds of combat, gain immunity to crowd control.
Weight: 10

Blink Attack
- When switching targets, blink to the next target. The next attack deals 175% more as magic damage.
Weight: 10



Gwen - Fighter


Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.
Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.
Weight: 10

Needlework
- Fire 2 bonus needles with every 1st and 2nd cast that deal 45% damage.
Weight: 10

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.
Weight: 10



Lee Sin - Fighter

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Weight: 10

Colossal
- 900
; 20%
; 10%
.
- 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Stretchy Arms
- Gain 10% Attack Speed. On takedown, gain +1 Attack Range.
Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 4% stacking Damage Amp.
Weight: 10



Yone - Fighter


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Mech Pilot
- Pilot the Mech, granting it your stats: 60%
, 100%
. Eject when at 60%.
- The Mech benefits from the pilots' traits.
Weight: 10

Robo Ranger
- Gain 50% of The Mighty Mech's Attack Damage and Ability Power, and 10% of its Health.
Weight: 10



Akali - Fighter


Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12 stacking Ability Power.
Weight: 10

Finalist
- Gain 12% Damage Amp and 8% Damage Reduction, increased by 2%
and 2%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Mage
- Cast Abilities twice, but deal 25% less total damage.
Weight: 10



Volibear - Fighter


On The Edge
- Start combat at 65% Health, but gain 35% Damage Amp.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 40% of enemy's Armor.
Weight: 10

Midas Touch
- Attacks and Abilities execute enemies below 10% Health. Kills have a 25% chance to drop a gold. (Gold: ?)
Max Stage: 3Weight: 5

Serious Slam
- The first attack on each enemy deals 175% () physical damage and Stuns for 1 seconds.
Weight: 10



Darius - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

Fusion Dance
- At combat start, fuse with the nearest ally, gaining 45% of their Health, Attack Damage, and Ability Power.
Weight: 10

Max Vitality
- At combat start gain 40 permanent Health. Every 10 seconds this champion survives, gain 12 additional permanent Health.
(Current: ?)
Max Stage: 2Weight: 10

Over 9000
- At the start of each round, gain a random permanent stat bonus.
Max Stage: 2Weight: 10



Jayce - Fighter


Finalist
- Gain 12% Damage Amp and 8% Damage Reduction, increased by 2%
and 2%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10

Socialite
- Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.
Min Stage: 3Max Stage: 4Weight: 10

Trickster
- At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
- 6%
; Dummies gain 1250
Max Stage: 3Weight: 5

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 10



Viego - Fighter


Max Arcana
- Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)
Max Stage: 2Weight: 10

On The Edge
- Start combat at 65% Health, but gain 35% Damage Amp.
Weight: 10

Doublestrike
- Attacks have a 25% chance to trigger an additional attack.
Weight: 10

Trickster
- At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
- 6%
; Dummies gain 1250
Max Stage: 3Weight: 5



Yasuo - Fighter


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Weight: 10

On The Edge
- Start combat at 65% Health, but gain 35% Damage Amp.
Weight: 10

Cyclone Rush
- 15%
.
- 25%
. Disable two enemies.
Weight: 10

Socialite
- Combat start: Mark adjacent hexes for 5 rounds. Allies in marked hexes gain 12% Damage Amp and 150 Health. This champion gains 200% of the bonus.
Min Stage: 3Max Stage: 4Weight: 10



Gangplank - Fighter


Tiny Terror
- Gain 12% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 4 seconds, dodging all attacks.
Weight: 10

Colossal
- 900
; 20%
; 10%
.
- 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 10

Robo Ranger
- Gain 50% of The Mighty Mech's Attack Damage and Ability Power, and 10% of its Health.
Weight: 10



Katarina - Fighter


Hemorrhage
- Abilities deal 60% bonus damage as true damage over 4 seconds.
Weight: 10

100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12 stacking Ability Power.
Weight: 10

Trickster
- At low Health, gain 4% Damage Amp, spawn a Training Dummy, and dash to the furthest enemy.
- 6%
; Dummies gain 1250
Max Stage: 3Weight: 5



Naafiri - Fighter


On The Edge
- Start combat at 65% Health, but gain 35% Damage Amp.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Tiny Terror
- Gain 12% Attack Speed. At 50% Health, double it for the rest of combat. Then, shrink in size for 4 seconds, dodging all attacks.
Weight: 10

Unflinching
- Gain 15% Omnivamp. For the first 15 seconds of combat, gain immunity to crowd control.
Weight: 10

Marksman


Twisted Fate - Marksman


Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Weight: 10

Space Ace
- Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Min Stage: 4Weight: 10

Surge 66
- Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)
Weight: 10

Ramping Rage
- Attacks grant 3% stacking Attack Speed.
Weight: 10



Ashe - Marksman


Bullet Hell
- Fire 30% more projectiles with abilities.
Weight: 10

Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10



Kog'Maw - Marksman

Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Fairy Tail
- On cast spawn 2 fairies that each deal 80-250 (based on Stage) magic damage to the target over the next 8 seconds.
Weight: 10

Magic Expert
- Gain 10% Ability Power. All other sources of Ability Power give 30% more.
Weight: 10

Max Arcana
- Gain 22% Ability Power, and permanently gain 1% every 2 takedowns. (Current: ?%
)
Max Stage: 2Weight: 10



Ziggs - Marksman


Hyperactive
- Takedowns grant 90% Attack Speed that rapidly decays over 3 seconds.
Weight: 10

Space Ace
- Damage this champion deals contributes 75% more towards launching rockets from The Crew's ship.
Min Stage: 4Weight: 10

Surge 66
- Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)
Weight: 10

Keen Eye
- Attacks and Abilities ignore 40% of enemy's Magic Resistance.
Weight: 10



Kai'Sa - Marksman


Bullet Hell
- Fire 30% more projectiles with abilities.
Weight: 10

Over 9000
- At the start of each round, gain a random permanent stat bonus.
Max Stage: 2Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Storm Bender
- Summon a storm that echoes 25% of damage dealt as magic damage.
- Both champions contribute damage. The storm is bigger.
Weight: 10



Xayah - Marksman


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Cyclone Rush
- 15%
.
- 25%
. Disable two enemies.
Weight: 10

Fan Service
- 8%
| 150
, 8
- 15%
| 300
, 15
Max Stage: 4Weight: 20



Gnar - Marksman


Kahunahuna
- Every 6 attacks, deal 150 (
) true damage.
Weight: 10

Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Sky Piercer
- Damage 30% Shreds and Sunders enemies for 6 seconds. Deal 8% increased damage against Shredded and Sundered enemies.
Weight: 10

Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Specialist


Jhin - Specialist


Doublestrike
- Attacks have a 25% chance to trigger an additional attack.
Weight: 10

Spirit Sword
- Gain 20% Critical Strike Chance. Attacks that critically strike deal 40% bonus magic damage.
Weight: 10

Artistic KO
- Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.
Weight: 10

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 30% more.
Weight: 10



Kayle - Specialist


Solar Breath
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Deal 10% more damage to Burning enemies.
Weight: 10

Surge 66
- Gain 15% Attack Speed and 10% Ability Power. After 15 and 66 attacks, this amount doubles. (Attacks: ?)
Weight: 10

Shadow Clone
- Create a perfect copy of this champion with the same items equipped that deals 22% damage and has ?% health.
Weight: 10

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 10
