Set 15 Powerups
Tank


Jarvan IV - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



K'Sante - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

All Out
- At combat start go ALL OUT, gaining 20% Damage Reduction and 60% Attack Damage. Health no longer decays while ALL OUT.
Weight: 20

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Leona - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Poppy - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Best Defense
- When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Sett - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



Neeko - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



Rammus - Tank

Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Weight: 15

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Swain - Tank



Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Udyr - Tank



Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



Dr. Mundo - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



Kobuko - Tank


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Best Defense
- When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
Weight: 10



Rakan - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



Shen - Tank



Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Best Defense
- When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Vi - Tank


2X Contender
- Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 5% Damage Amp and 3% Durability for each unique copy fielded. This unit gains 75% more.
Weight: 6

Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10



Xin Zhao - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Aatrox - Tank



Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Garen - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Kennen - Tank



Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



Malphite - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10



Rell - Tank


Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10



Zac - Tank


Adaptive Skin
- When taking damage, gain 3 Armor or 10 Magic Resistance based on the damage type, up to 80 total resists.
Weight: 10

Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Body Change
- At combat start, take the form of the nearest ally, granting them and this champion a 30% Health shield.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10



The Mighty Mech - Tank
Atomic
- Store 10% max Health at combat start and 2% more every second. On death, deal the stored Health as magic damage in a large radius.
Weight: 10

Corrosive
- 30% Shred and Sunder enemies within 2 hexes. Take 10% less damage from Shredded or Sundered enemies.
Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 5% stacking Damage Amp.
Min Stage: 4Max Stage: 9Weight: 10

Inner Fire
- Every 2 seconds, Burn and Wound the closest non-Burning enemy for 10 seconds. Take 15% less damage from Burning enemies.
Weight: 10

Caster


Seraphine - Caster


Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10

Mage
- Cast Abilities twice, but deal 20% less total damage.
Weight: 10



Varus - Caster


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Zyra - Caster


Bonus Bloom
- Gain an additional plant. Plants deal 20% less damage and have 30% less Health.
Weight: 10

Fury Break
- Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Weight: 10

Hat Trick
- Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 1% of each. On death, lose 50% of your hats. (Current Hats: ?)
Max Stage: 4Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10



Jinx - Caster


2X Contender
- Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 5% Damage Amp and 3% Durability for each unique copy fielded. This unit gains 75% more.
Weight: 6

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Corner Carry
- Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
Weight: 5

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Karma - Caster


Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10

Mage
- Cast Abilities twice, but deal 20% less total damage.
Weight: 10



Ryze - Caster



Annihilation
- Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Ice Bender
- Combat Start: Ryze is frozen for the first 3 seconds of combat. His Ability 20% Chills enemies for 1 second, and deals 20% bonus damage.
Weight: 10



Samira - Caster


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Yuumi - Caster


Bullet Hell
- Fire 30% more projectiles with abilities.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10



Ahri - Caster


2X Contender
- Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 5% Damage Amp and 3% Durability for each unique copy fielded. This unit gains 75% more.
Weight: 6

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Double Down
- Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent.
Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10



Caitlyn - Caster


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Malzahar - Caster


Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Fairy Tail
- On cast spawn 2 fairies that each deal 75-260 (based on Stage) magic damage to the target over the next 8 seconds.
Weight: 10



Senna - Caster


Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Drift Duo
- Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
Weight: 15

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10



Smolder - Caster

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Weight: 15

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Janna - Caster



Best Defense
- When granting or receiving shields, add 100% of the shield's value as bonus physical damage on the next attack.
Weight: 10

Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Double Down
- Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent.
Weight: 10



Lux - Caster


Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Hat Trick
- Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 1% of each. On death, lose 50% of your hats. (Current Hats: ?)
Max Stage: 4Weight: 10

Heart of Gold
- If this champion survives a player combat, gain 2 gold.
Max Stage: 2Weight: 5



Ezreal - Caster


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Double Down
- Gain 18% Damage Amp. When this unit casts, your other Powered Up unit gains 20% of the Mana spent.
Weight: 10



Kalista - Caster


Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Efficient
- Abilities cost 15 less Mana to cast.
Weight: 10

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10



Lucian - Caster


Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Drift Duo
- Senna and Lucian both gain 3 mana regen. If both are 3-star, gain +1 Mighty Mech.
Weight: 15

Hero's Arc
- Gain 5% Damage Amp per player level. At level 10 gain an additional 35% Damage Amp.
Max Stage: 3Weight: 5

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10



Sivir - Caster


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Syndra - Caster



Caretaker
- On cast, the lowest percent Health ally gains 135 (
) shield for 6 seconds.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Fairy Tail
- On cast spawn 2 fairies that each deal 75-260 (based on Stage) magic damage to the target over the next 8 seconds.
Weight: 10

Fighter


Braum - Fighter



2X Contender
- Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 5% Damage Amp and 3% Durability for each unique copy fielded. This unit gains 75% more.
Weight: 6

2XKO
- After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
Weight: 6

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10



Ekko - Fighter
2X Contender
- Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 5% Damage Amp and 3% Durability for each unique copy fielded. This unit gains 75% more.
Weight: 6

Attempt #37
- Ekko's spell prioritizes the closest enemy, but he heals 20% Max Health on cast and deals 6% more magic damage each time his spell hits the target.
Weight: 15

Blink Attack
- When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10



Gwen - Fighter


Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12% stacking Ability Power.
Weight: 10

Finalist
- Gain 15% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10

Fusion Dance
- At combat start, fuse with the nearest ally, gaining 45% of their Health, Attack Damage, and Ability Power.
Weight: 15

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10



Lee Sin - Fighter

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 5% stacking Damage Amp.
Min Stage: 4Max Stage: 9Weight: 10

Finalist
- Gain 15% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10

Gather Force
- On cast, gain stacking Attack Damage equal to 40% of Mana spent.
Weight: 10



Yone - Fighter


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bladenado
- Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Weight: 10

Blood Brothers
- Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10



Akali - Fighter


Blink Attack
- When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12% stacking Ability Power.
Weight: 10

Finalist
- Gain 15% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10



Volibear - Fighter


2XKO
- After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
Weight: 6

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bladenado
- Attacks deal 25% of Basic Attack Damage as physical damage to enemies within attack range of the target.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10



Darius - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

2X Contender
- Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 5% Damage Amp and 3% Durability for each unique copy fielded. This unit gains 75% more.
Weight: 6

2XKO
- After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
Weight: 6

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10



Jayce - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

2XKO
- After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
Weight: 6

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Blink Attack
- When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
Weight: 10



Viego - Fighter



Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10

Final Boss
- Gain 10% Omnivamp. Whenever an ally dies, gain 5% stacking Damage Amp.
Min Stage: 4Max Stage: 9Weight: 10

Finalist
- Gain 15% Damage Amp and 8% Damage Reduction, increased by 3%
and 3%
for each eliminated player.
Min Stage: 4Max Stage: 4Weight: 10

Keen Eye
- Attacks and Abilities ignore 45% of enemy's Magic Resistance.
Weight: 10



Yasuo - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

2X Contender
- Vi, Ahri, Darius, Yasuo, Jinx, Braum, and Ekko gain 5% Damage Amp and 3% Durability for each unique copy fielded. This unit gains 75% more.
Weight: 6

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Blood Brothers
- Damage dealt by Yone and Yasuo bleeds enemies for 20% of damage dealt over 2 seconds.
Weight: 10



Gangplank - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10



Katarina - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

Blink Attack
- When switching targets, blink to the next target. The next attack deals 200% more as magic damage.
Weight: 10

Crimson Veil
- Gain 20% Omnivamp. Overhealing from Omnivamp converts to shield. (Max: 40% Health)
Weight: 10

Dark Amulet
- Heal for 15% of magic damage dealt. On cast, take 8% max Health as true damage, but gain 12% stacking Ability Power.
Weight: 10



Naafiri - Fighter


100 Push Ups
- Gain 15% Damage Reduction. For every 3 rerolls you spend gold on, gain 1% permanent Damage Amp. (Current: ?%
)
Max Stage: 2Weight: 10

2XKO
- After two takedowns, stun enemies within 2 hexes for 2 seconds and gain 35% Damage Amp for the rest of combat.
Weight: 6

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Colossal
- 900
; 20%
; 10%
. - 1250
; 25%
; 20%
.
Min Stage: 3Weight: 10

Marksman


Twisted Fate - Marksman


Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Frost Touch
- Attacks have a 15% chance to Stun the target for 1 second.
Weight: 10

Fury Break
- Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Weight: 10

Hat Trick
- Gain 16% Attack Damage and Ability Power. Each takedown, don a hat that grants 1% of each. On death, lose 50% of your hats. (Current Hats: ?)
Max Stage: 4Weight: 10



Ashe - Marksman


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Bullet Hell
- Fire 30% more projectiles with abilities.
Weight: 10

Corner Carry
- Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
Weight: 5



Kog'Maw - Marksman

Bestest Boy
- Every 5 seconds, Lulu feeds a snack to her Monster: 13%
Healing for Rammus, 14% Attack Damage for Smolder, or 14% Ability Power for Kog'Maw.
Weight: 15

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10

Fairy Tail
- On cast spawn 2 fairies that each deal 75-260 (based on Stage) magic damage to the target over the next 8 seconds.
Weight: 10

Fury Break
- Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Weight: 10



Ziggs - Marksman


Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10

Fury Break
- Gain 30% Attack Speed. When your other Powered Up unit dies, gain a burst of 300% Attack Speed that decays over 4 seconds. If you die first, give them the burst instead.
Weight: 10



Kai'Sa - Marksman


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Bullet Hell
- Fire 30% more projectiles with abilities.
Weight: 10

Corner Carry
- Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
Weight: 5



Xayah - Marksman


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Corner Carry
- Gain 30% Attack Speed. At 75% and 25% health, dash to the safest position and gain infinite Range.
Weight: 5



Gnar - Marksman


Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10

Classy
- This champion's last-listed trait is 45% more effective on them.
Min Stage: 3Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10

Specialist


Jhin - Specialist


Annihilation
- Gain 12% Damage Amp, increased to 28% Damage Amp after the first takedown each combat.
Weight: 10

Artistic KO
- Every 4th attack deals 35% more damage. Overkill damage bounces to the nearest enemy.
Weight: 10

Attack Expert
- Gain 5% Attack Damage. All other sources of Attack Damage give 35% more.
Weight: 10

Bludgeoner
- Attacks and Abilities ignore 45% of enemy's Armor.
Weight: 10



Kayle - Specialist


Critical Threat
- Abilities can Critically Strike. Every 3 seconds, gain 5% Critical Strike Chance.
Weight: 10

Doublestrike
- Attacks have a 30% chance to trigger an additional attack.
Weight: 10

Final Ascent
- Ascend an additional time at levels 7 and 10.
Level 7: Gain 6% Ability Power every 3 attacks.
Level 10: Launch 2 additional waves that deal 60% damage.
Weight: 15

Final Form
- After round 5-2 if this champion is 3-star, become 4-star at combat start.
Max Stage: 2Weight: 10
