Overview
The 2026 League of Legends season is finally upon us, and with it comes a host of new changes to the game. The most major of these this year are Role Quests, Faelights, and the removal of Atakhan (rip). You can check out Riot's full notes here, or take a look at our TLDR and full breakdown below:
New Role Quests
Top: Gains TP, can level to 20
Mid: Boots upgrade (like Feats) and Empowered Recalls
Bot: Extra item slot (6 items + boots)
JG and Supp: largely unchanged
Aram Mayhem extended
Atakhan, Rose Petals, and Feats of Strength removed
Lots of nerfs to ADCs, but crit being improved overall so they should feel the same if not stronger
Lots of new and returning items

Role Quests
Like how junglers and supports have had item quests, every role will now have their own quests.
It's tied to whatever role you enter queue as
Top
Universal access to TP
This means you can now take a combat summoner spell into lane
1200 points to complete quest
+1 per minion kill (+2 in Top Lane)
+30 per epic monster takedown
+25 per turret takedown (+50 in Top Lane)
+20 per turret plate (+40 in Top Lane)
+15 per champion takedown
Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in and around top lane (Note: roughly, past your outermost living turret in your assigned lane.)
Quest Rewards
Level cap increased to 20
+600 experience
All future experience gains increased by 12.5%.
If the top laner did not select Teleport as a Summoner Spell, gain Unleashed Teleport on a 7 minute cooldown.
If the top laner did select Teleport as a Summoner Spell, they are also shielded for 30% of their maximum health on arrival, lasting for 30 seconds.
Jungle
Unchanged from what it already is outside of tuning on some numbers
Mid
Free Upgrade to Boots and Empowered Recalls
1350 points to complete quest
Ranged Champions gain 1.5% of damage dealt to Champions as quest progress
Melee Champions gain 3% of damage dealt to Champions as quest progress
+1 per minion kill (+2 in mid lane)
+30 per epic monster takedown
+25 per turret takedown (+50 in mid lane)
+20 per turret plate (+40 in mid lane)
+25 per champion takedown
Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in and around the mid lane
Quest Rewards
Tier 2 boots upgrade to their corresponding Tier 3 boots. If you do not have Tier 2 boots in your inventory upon quest completion they will be upgraded on purchase.
Every 5 minutes, gain an empowered Recall, reducing the channel time from 8 to 4 seconds
Champion takedowns reduce the cooldown on empowered Recall by 1 minute
Bot
Gold and free inventory slot for 7th item
1350 points to complete quest
+1.5 per minion kill (+3 in Bot Lane)
+30 per epic monster takedown
+25 per turret takedown (+50 in Bot Lane)
+20 per turret plate (+40 in Bot Lane)
+15 per champion takedown
Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in the Bot Lane
Quest Rewards
+300g
+2g per minion kill for the rest of the game
+50g per champion takedown for the rest of the game
Boots move to the Role Quest slot, effectively opening up a 7th item slot
Support
Remains unchanged outside of some tuning on numbers
System Changes
Atakhan removed
Blood Roses removed
Feats of Strength removed
First Blood once again grants +100g to killer
First Turret once again grants +300g
Drakes have 35% more effective HP
Elder Dragon has 20% more effective HP
Void Grubs are weaker
Baron Spawns at 20m again; more durable and threatening
Global Red and Blue buffs after 25m removed
Minions spawn at 30 seconds now instead of 1:05
Jungle camps spawn at 55 seconds
Minions spawn faster at 14 minutes and even faster at 30 minutes
Faelights
New map feature that appears as rings of glowing mushrooms on the ground. Placing a ward inside of the ring will reveal a nearby area of the map, which enemies will not be alert to.
One near each base gate (4 total), providing vision into the nearby jungle
One in each island brush near top and bot (2 total), providing vision into river
One in each river wall brush near mid AKA banana brush (2 total), providing vision of nearby river (hugging the mid lane brush but not overlapping it)
[After Elemental Rift Transformation] One near side lanes in each quadrant (4 total), providing vision in the jungle path along the lane
Champions
Many of these changes are tentative buffs or nerfs depending on how items and builds actually pan out on champions as opposed to what is below being projections of what Riot expects to happen. For example, many ADCs have been nerfed but will feel stronger with the new season because of crit being stronger.
Buffs
Cassiopeia
Elise
Jax
Xayah
Nerfs
Aphelios
Ashe
Caitlin
Corki
Draven
Gangplank
Garen
Graves
Jhin
Jinx
Miss Fortune
Nilah
Quinn
Samira
Senna
Shaco
Sivir
Smolder
Tristana
Twitch
Viego
Yasuo
Yone
Yunara
Zeri
Changed
Akshan
Kindred
Lucian
Rengar
Tryndamere
Items
New Items
Dusk and Dawn
Sheen-like item for AP fighters
Fiendhunter Bolts
Creates moment of burst after casting ultimate. Good for ADs like Twitch
Endless Hunger
Reset-esque item for AD champions
Bastionbreaker
AD assassin item that lets them deal a lot of damage to objectives after securing a kill
Actualizer
Active that grants you immense burst at the cost of more mana
Hexoptics C44
Gain extra range after participating in a kill. For ADCs.
Bandlepipes
For tank supports -- grants movement speed after slowing or immobilizing.
Protoplasm Harness
Tank item that restores your HP but also grants movement speed and tenacity if you want to keep fighting
Whispering Circlet and Diadem of Songs
Enchanter item that improves mana regen, and once upgraded it heals nearby allies based on your bonus mana
Returning Items
Hextech Gunblade
Stormrazer
Updated Items
Unending Despair
Aegis of the Legion
Horizon Focus
Sundered Sky
Luden's Companion
Essence Reaver
Umbral Glaive
Redemption
Zeke's Convergence
Tear Items (Muramana and Fimbulwinter)
Mortal Reminder
Lord Dominik's Regard
Yun Tal Wildarrows
Infinity Edge