Fiora Góra: build, runy, przedmioty i statystyki dla: Szmaragd+, patch 16.4
Fiora: build z najwyższym WR, kontry, runy, statystyki i umiejętności dla: Szmaragd+, patch 16.4.Tier 
Współczynnik zwycięstw 50,2%
Zmiana WR +0,5%
Częstotliwość wyboru 1,7%
Częstotliwość banowania 2,9%
Mecze 5089
Buildy pod styl gry
Buildy zawodowców
Patch: 16.4
Q
E
W 



Runy




Czary przywoływacza
Przedmioty
Przedmioty startowe
Kolejność budowania
Ukończone przedmioty
Przedmioty sytuacyjne
Kolejność maksowania umiejętności
62%
94 944 gier
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Podział obrażeń
Kluczowe wnioski
- As long as 1 Vital is proc'd before the target dies, a Victory Zone is created. Further Vital procs increase the Zone's duration.
R - Fiora or her enemy can walk back to drop a "bad" Vital and spawn in a better positioned one.
- Hitting an enemy with reduces its cooldown by 50%. This also works on turrets and wards.
Q - resets Fiora's auto attack.
E - can block literally any form of crowd control or non-turret damage.
W
Mocne strony
- Best with items that enhance her dueling capabilities, sustain, and survivability.
- Excels at extended trades with .
P - Has incredible scaling and can out-duel most enemies in a side lane.
- 's extra Vitals and the Victory Zone give enough healing to turn fights around.
R - Takes down turrets very quickly.
Słabe strony
- Extremely high skill champion that requires a lot of well-timed ability casts and outplays to perform well. One misplay can severely cost her.
- Missing a hurts her damage output and mobility.
Q - has a longer cooldown of 24 seconds at rank 1. Once used, she can be punished.
W - Very reliant on gold and levels.

