February 2025
Magneto
Author: Kubi K

Overview
Magneto, also known as Max Eisenhardt, is a Vanguard hero in Marvel Rivals, wielding magnetic forces to shield allies, block projectiles, and launch devastating attacks. A master of control, Magneto is an essential defensive powerhouse in any team composition.
Abilities
Primary Fire: Iron Volley

Fires magnetic orbs that explode upon impact.
Damage: 35 (initial hit) + 40 (explosion)
Ammo: 10
Fire Rate: 0.8s per shot
Range: 25m (explosion radius increases over distance)
Projectile Speed: 80m/s
Secondary Fire: Mag-Cannon

Fires a charged projectile, with damage scaling based on Iron Rings collected.
Damage: 40 (1 charge), 65 (2 charges), 90 (3 charges)
Speed: 120m/s
Knockback: 6m (at full charge)
Cooldown: No cooldown, but requires Iron Ring charges.
Shift - Metallic Curtain

Deploys a magnetic barrier that absorbs incoming projectiles.
Duration: Until energy is depleted
Energy Consumption: 50/s
Cooldown: 3s
E - Metal Bulwark

Grants an ally a shield that converts damage taken into Iron Rings for Magneto.
Shield Value: 300 HP
Duration: 2.5s
Cooldown: 12s (shared with Iron Bulwark)
F - Iron Bulwark

Shields Magneto himself, converting absorbed damage into Iron Rings.
Shield Value: 300 HP
Duration: 2.5s
Cooldown: 12s (shared with Metal Bulwark)
Q - Meteor M (Ultimate)

Magneto ascends and charges a massive meteor, absorbing enemy projectiles to increase damage.
Base Damage: 100–300
Bonus Damage: Absorbs up to 800 projectile damage
Explosion Radius: 5m (expands to 8m after full charge)
Projectile Speed: 30m/s
Energy Cost: 3100
Passive Abilities:
Magnetic Descent: Hold space to slow fall.

Iron Rings: Gain charges by absorbing damage with shields.
Team-Up Abilities:
Metallic Fusion (with Scarlet Witch): Temporarily imbues Magneto’s attacks with Chaos Energy, launching projectiles.

Strengths & Weaknesses
Strengths:
✔ Strong defensive capabilities with shields and projectile absorption. ✔ Can counter enemy projectile-based Ultimates (e.g., Star-Lord's Galactic Barrage). ✔ Mag-Cannon scales with Iron Rings, offering high burst damage. ✔ Meteor M can be game-changing when used correctly. ✔ Slow fall allows controlled movement in combat.
Weaknesses:
✖ Limited mobility and unable to fly. ✖ Heavily reliant on cooldown management. ✖ Shields share a cooldown, requiring careful timing. ✖ Meteor M cancels if overloaded with absorbed projectiles.
Strategy Guide
Use Metallic Curtain against high projectile-based damage teams.
Use Metal Bulwark and Iron Bulwark strategically—timing shields well can turn fights in your favor.
Charge Meteor M in high-intensity fights where enemies are likely to fire many projectiles.
Mag-Cannon is strongest at full charge—wait for three Iron Rings before firing for max damage and knockback.
Position yourself strategically to use slow fall to stay in advantageous spots without overextending.
Lore
Born with the ability to manipulate magnetic fields, Max Eisenhardt—better known as Magneto—has long fought for Mutant survival. Once a radical leader of the Brotherhood of Mutants, he later aligned with the X-Men, protecting his people from a world that fears them.
In Marvel Rivals, Magneto leads the charge to safeguard his fellow Mutants, wielding his unparalleled magnetic powers to shield, control, and devastate the battlefield.
Cosmetics
Costumes:
Default (Magneto)
Uncanny Blacksteel (Rare)
Will of Galacta (Rare)
Master of Magnetism (Epic)
King Magnus (Epic)
Final Thoughts
Magneto is an excellent choice for players who prefer a defensive yet powerful playstyle. His shields, projectile absorption, and game-changing Ultimate make him a valuable Vanguard hero.
If you enjoy protecting allies while dealing massive AoE damage, Magneto is the perfect hero for you in Marvel Rivals!