Overview
We’re going to give you a quick rundown of key points from the latest patch. You can also see how these changes have affected the meta by looking at our Champion Statistics page, which highlights changes in Win Rate between patches.
This is a rather lighter patch overall as its focus is on buffing a lot of the lesser used runes. Riot might be trying to watch how these buffs affect champions so as to not accidentally double buff too many champions!
For a full breakdown of exactly what has been changed, check out Riot’s official patch notes here.

Champions
Buffs
Aurelion Sol
Movement Speed increased
Q base damage increased
Blitzcrank
E cooldown decreased at earlier ranks
Skarner
AD Growth increased
Q damage buffed, Cooldown decreased
120% bonus AD ratio on E
R cast time increased
Volibear
Base Armor and AD increased
Q movement speed decreased
E damage cap against non-champs now scales with levels and has +70% AP ratio
Yone
Q damage increased
Nerfs
Akshan
Base HP 630 -> 610
Q Cooldown increased at lower ranks
LeBlanc
Health Growth and Armor Growth decreased
Talon
Damage to Monsters decreased
Runes
Buffed
Cash Back
Guardian
Hail of Blades (for melee champions)
Legend: Bloodline
Movement Speed Shard
Nimbus Cloak
Tenacity Shard
Triple Tonic
Nerfed
Biscuit Delivery
Phase Rush
There's also a large list of augment and champions buffs for Arena and Mayhem that you can find on the official patch notse, which again can be found here.