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Zac
tier-3
P
Q

Hover on skill

W

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E

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R

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Toughest Matchups:
Olaf
36.7%
Nidalee
39.4%
Vi
39.4%
Amumu
39.5%
Jarvan IV
41.3%
Evelynn
41.3%
role-jungleJungle
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Hunter's Talisman
Refillable Potion
Warding Totem (Trinket)

Core Build Path: 51.64% Win Rate (891 Games)

Stalker's Blade
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Bami's Cinder
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Enchantment: Cinderhulk
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Mercury's Treads
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Spectre's Cowl
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Kindlegem
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Spirit Visage

Core Final Build: 51.28% Win Rate (431 Games)

Enchantment: Cinderhulk
Mercury's Treads
Spirit Visage
Warmog's Armor
Thornmail
Gargoyle Stoneplate

Runes: 50.00% Win Rate (1518 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

W

Q

Damage Breakdown

81% AP

Zac's Matchups

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Win Rate
50.8%
(0.0%)
vs last patch
Pick Rate
5.5%
(-0.1%)
vs last patch
Ban Rate
3.1%
(-0.2%)
vs last patch

Playing against Zac

Key Insights
Zac can level 3 gank, but a lot of players farm to lvls 4-5 since he'll have multiple points in
E
for better range.
E
can be interrupted by hard CC.
You can step on his blobs to deny Zac's healing.
Change your warding patterns and look to place deeper vision to accommodate for his different, long range engage angles.
Zac's bloblets can be teleported on to prevent him from dying.
Power Spike
Getting just 2 or 3 points in E allows Zac to begin ganking from angles that other junglers canโ€™t, these angles can throw players off guard and bypass standard warding spots.
Hard to kill during his 2-4 item spikes, before enemy carries get armor and magic resist penetration items.
Vulnerable
Zac is vulnerable in his early clear as he falls low and is a very weak duelist, look to exploit this by invading if possible.
If his initial engage with
E
is stopped. Zac will have no way to access the backline, limiting him from being impactful in fights.
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