restores double mana if the target is an enemy champion.
ends and Xerath doesn't fire it, half of the mana cost is refunded.
Enemies hit by the center of
take 66.7% increased damage and are slowed by a greater amount.
reveal their affected areas.
stuns for up to 2.25 seconds based on distance traveled.
Excels at poking from a safe distance, especially before teamfights.
Has incredible scaling.
's slow can guarantee
Synergizes well with
. Can opt for
Completely immobile, leaving him vulnerable to ganks.
Needs to constantly land his skillshots or he'll have significantly lower damage output.
is his engage tool but also a protection tool. He becomes much easier to collapse on without it.