While below 50% HP,
heals for the same amount of damage dealt, increased to 250% while below 25% HP.
will follow the targeted unit wherever they go (excluding Recalls).
's cooldown reduces twice as fast while no enemies are being Blood Hunted.
's range is increased by Warwick's average movespeed in the last 2.5 seconds.
Excels at extended trades and skirmishes.
His ganking and teamfighting become much stronger after unlocking
Excels with items that enhance his dueling capabilities, sustain, and tankiness.
has an extremely long cooldown of 120 seconds at rank 1. Once used, he cannot gank as effectively.
Missing the intended target with
can potentially get him killed.
is used, Warwick has no way out of a fight.
Directly countered by anyone who purchased
Vulnerable to Grievous Wounds, significantly reducing his healing effectiveness.