Volibear Guide

Key Insights
If Volibear is hard-CC'd during
Volibear
Q
, it ends prematurely and resets its cooldown.
Volibear
Q
resets Volibear's auto attack.
Volibear
W
applies Wounded to its target. If cast on a Wounded enemy, it deals 50% increased damage and heals him based on his missing HP. This healing is halved vs. minions.
Volibear
W
applies on-hit effects, including
Volibear
P
.
Volibear
R
also damages and temporarily disables turrets.
Strengths
Excels at extended trades/fights and setting up turret dives.
Volibear
Q
's stun is long enough to land
Volibear
E
/
Volibear
R
.
Volibear
E
's cast animation can be hidden by attacking or using other abilities.
Synergizes well with
Divine Sunderer
,
Sterak's Gage
,
Dead Man's Plate
,
Spirit Visage
,
Titanic Hydra
, and
Black Cleaver
. Can opt for
Stridebreaker
,
Trinity Force
,
Iceborn Gauntlet
,
Hollow Radiance
, or
Sunfire Aegis
when needed.
Weaknesses
Can be kited very easily by mobile champions or ones who outrange him.
Needs a lead to stay ahead, and falls off it he doesn't get one.
Volibear
R
is telegraphed and slow.
Needs to cast
Volibear
W
at least twice to have successful trades and fights.