's, Vladimir gains 10% bonus movespeed for 0.5 seconds and his next
within 2.5 seconds deals 85% increased damage and heals more.
Vladimir heals for 15% of the damage dealt by
is charging at the time of
's cast, it can continue charging.
costs more HP and deals more damage based on its charge time.
Has a strong spike when
reaches max rank.
Has easy access into teamfights with
enables Vladimir to sustain better in teamfights.
Excels with items that enhance his ability power, durability, and healing.
Has a weaker early game.
Immobile, leaving him vulnerable to ganks.
has a high cooldown of 28 seconds at rank 1. Once used, he can be punished.
's damage and healing doesn't take place until 4 seconds after the cast.
Vulnerable to Grievous Wounds, significantly reducing his healing effectiveness.