Core Build Order
Core Build Path
Enemies who dash or blink near Vex are marked with Gloom, causing Vex's next auto or basic ability to consume the mark to deal bonus damage and refund 25% of
knocks down the affected enemy.
increases in size the farther it travels.
's target dies within 6 seconds of being marked by it, Vex can cast
again for free for the next 12 seconds.
grants vision of where it travels and grants true sight of its target.
Has strong poking potential and can protect herself when enemies reach her with
Can constantly lower
's cooldown by consuming marks on dashing and blinking enemies as well as landing
Excels at bursting enemies, interrupting engages, and has the potential to "pop off" in teamfights with
's reset mechanic.
Synergizes well with
. Can opt for
All of Vex's skillshots are slow and telegraphed.
Is naturally weaker when
is on cooldown.
Once she enters a fight by recasting
, there's no way out.