Background Global
Urgot
tier-1
P
Q

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W

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E

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R

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Toughest Matchups:
Volibear
37.0%
Darius
39.7%
Vladimir
42.6%
Malphite
44.4%
Mordekaiser
44.7%
Sylas
44.7%
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Ranked Solo
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rank-platinum+Platinum+
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10.20
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Recommended Build

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Summoner Spells

Starting Items

Doran's Blade
Health Potion
Warding Totem (Trinket)

Core Build Path: 58.90% Win Rate (932 Games)

Phage
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Boots of Speed
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Kindlegem
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Black Cleaver
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Ninja Tabi
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Vampiric Scepter
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Aegis of the Legion
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Caulfield's Warhammer
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Death's Dance

Core Final Build: 55.18% Win Rate (357 Games)

Black Cleaver
Ninja Tabi
Death's Dance
Mortal Reminder
Thornmail
Guardian Angel

Runes: 57.34% Win Rate (804 Games)

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
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18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

W

E

Q

Damage Breakdown

84% AD

14%

Win Rate
52.9%
(+0.7%)
vs last patch
Pick Rate
5.8%
(+0.2%)
vs last patch
Ban Rate
3.2%
(+0.1%)
vs last patch

Playing against Urgot

Key Insights
P
's shotguns deal bonus damage in a cone and have a set cooldown of 30-2.5 seconds (based on level).
W
becomes a toggled ability when maxed, lasting indefinitely and having no cost to turn on and off.
Urgot loses 125 base movespeed while
W
is firing.
When enemy champions are damaged by Urgot's other abilities,
W
prioritizes damaging them first.
E
grants him a shield immediately upon casting.
R
's second cast can be cancelled by using
Quicksilver Sash
or killing him. Certain champions can survive this, like Gankplank using W or Tryndamere using R.
Power Spike
Moving around targets during fights makes landing
P
's damage much easier, especially while
W
is active.
E
's fling sets up
Q
or
R
to easily land, offering great 1v1 potential.
First major power spike is at level 6, where he unlocks
R
and has great kill threat against his laner.
R
's high range of 2500 units can latch onto any target that manages to get away.
R
's AoE fear and 75% slow can singlehandedly win fights, especially when combo'd with Flash to get on top of everyone in a fight.
Massive item spikes at
Black Cleaver
and
Death's Dance
, increasing his combat strength and survivability greatly.
Vulnerable
Outside of
R
, Urgot has very low range. Highly susceptible to longer ranged enemies.
Once
E
is used, Urgot has no way to protect himself.
R
is predictable and easy to read.
Hard to stay relevant if Urgot doesn't get ahead. Even when he does get a lead, he has to push it or he'll naturally fall behind.
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