49.8%
6.4%
4.2%
104,279
No Builds Found
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Irelia | 49.9% | 43.0% | 1.8% | 1,674 |
Cassiopeia | 44.7% | 44.5% | 1.5% | 1,420 |
Yasuo | 48.8% | 45.8% | 3.7% | 3,381 |
Syndra | 48.3% | 46.0% | 3.1% | 2,885 |
Diana | 47.0% | 46.7% | 1.5% | 1,355 |
Win Rate
49.9%
Pick Rate
6.5%
Ban Rate
4.3%
Key Insights
- Wcan be timed to ignore a displacement ability.
- W's cooldown resets on Takedowns and when detonatingEat max stacks.
- When used on turrets,E's explosion radius is doubled.
- Rcan be used duringWto push enemies into her team.
Strengths
- Has the potential to "pop off" in teamfights withW's reset mechanic.
- Has a very strong level 2/3 withWandE.
- Her gank assist and teamfighting become much stronger after unlockingR.
- Excels with items that boost her attack damage, critical strike chance, and attack speed.
Weaknesses
- If she can't resetWafter going in, she's probably dead.
- Ewill naturally push the wave, leaving her wave in bad spots.
- When pushed under turret,Emakes it harder to CS.