50.5%
6.1%
3.7%
20,741
No Builds Found
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Irelia | 50.5% | 41.4% | 1.7% | 319 |
Syndra | 45.8% | 42.0% | 3.1% | 574 |
Cassiopeia | 43.5% | 42.7% | 1.3% | 239 |
Xerath | 46.6% | 45.0% | 1.7% | 313 |
Viktor | 43.7% | 45.8% | 2.6% | 469 |
Win Rate
50.5%
Pick Rate
6.2%
Ban Rate
3.9%
Key Insights
- Wcan be timed to ignore a displacement ability.
- W's cooldown resets on Takedowns and when detonatingEat max stacks.
- When used on turrets,E's explosion radius is doubled.
- Rcan be used duringWto push enemies into her team.
Strengths
- Has the potential to "pop off" in teamfights withW's reset mechanic.
- Has a very strong level 2/3 withWandE.
- Her gank assist and teamfighting become much stronger after unlockingR.
- Excels with items that boost her attack damage, critical strike chance, and attack speed.
Weaknesses
- If she can't resetWafter going in, she's probably dead.
- Ewill naturally push the wave, leaving her wave in bad spots.
- When pushed under turret,Emakes it harder to CS.