Tier
Win Rate
51.9%Pick Rate
2.7%Ban Rate
1.6%Matches
73,061No Builds Found
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
![]() | 47.0% | 33.1% | 2.8% | 1,812 |
![]() | 47.5% | 38.0% | 4.0% | 2,598 |
![]() | 48.4% | 40.7% | 5.1% | 3,340 |
![]() | 48.4% | 40.8% | 1.0% | 647 |
![]() | 47.9% | 41.6% | 5.2% | 3,360 |
Win Rate(-0.1%)vs last patch
51.9%
Pick Rate(+0.2%)vs last patch
2.7%
Ban Rate(+0.2%)vs last patch
1.6%
Key Insights
- If an enemy champion has 3Pstacks,Rcan be used whileQis mid-air to pull them in from a distance.
- IfQhits an enemy champion, Tahm Kench is healed for a % of his missing HP.
- Qstuns enemy champions if they have 3Pstacks, but the stacks are consumed.
- When Tahm Kench usesR, he is Grounded and slowed. If the target is an ally, he can still useWand bring his ally along.
Strengths
- Can create his own CC chain on a target withQ's stun intoW.
- Can save an ally in a pinch withRand choose to escape withWwhen needed.
- R+Wdoubles as a flanking tool.
- Excels with items that enhance his tankiness, sustain, and utility.
Weaknesses
- Has a telegraphed playstyle, making it easier to play around him.
- Can be kited very easily by mobile champions or ones who outrange him, especially if he missesQ.
- Missing the intended target withWcan potentially get him killed.
- Rhas a longer cooldown of 120 seconds at rank 1. Once used, his damage and utility in fights are limited.