51.7%
2.7%
1.7%
9,570
No Builds Found
Champion | Game Win Rate | Lane Win Rate | Matchup Rate | Matches |
---|---|---|---|---|
Volibear | 45.8% | 36.0% | 3.7% | 308 |
Illaoi | 45.3% | 36.8% | 3.0% | 247 |
Aatrox | 51.6% | 41.3% | 5.4% | 450 |
Yorick | 48.0% | 44.7% | 1.8% | 150 |
Mordekaiser | 51.1% | 45.9% | 5.1% | 423 |
Win Rate
51.7%
Pick Rate
2.8%
Ban Rate
1.8%
Key Insights
- If an enemy champion has 3Pstacks,Rcan be used whileQis mid-air to pull them in from a distance.
- IfQhits an enemy champion, Tahm Kench is healed for a % of his missing HP.
- Qstuns enemy champions if they have 3Pstacks, but the stacks are consumed.
- When Tahm Kench usesR, he is Grounded and slowed. If the target is an ally, he can still useWand bring his ally along.
Strengths
- Can create his own CC chain on a target withQ's stun intoW.
- Can save an ally in a pinch withRand choose to escape withWwhen needed.
- R+Wdoubles as a flanking tool.
- Excels with items that enhance his tankiness, sustain, and utility.
Weaknesses
- Has a telegraphed playstyle, making it easier to play around him.
- Can be kited very easily by mobile champions or ones who outrange him, especially if he missesQ.
- Missing the intended target withWcan potentially get him killed.
- Rhas a longer cooldown of 120 seconds at rank 1. Once used, his damage and utility in fights are limited.