Background Global
Syndra
tier-5
P
Q

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W

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E

Hover on skill

R

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Toughest Matchups:
Xerath
38.8%
Ryze
39.8%
Viktor
43.0%
Diana
45.1%
Fizz
46.2%
Zoe
46.6%
role-midMid
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Ranked Solo
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rank-platinum+Platinum+
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10.19
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Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Warding Totem (Trinket)

Core Build Path: 48.07% Win Rate (2415 Games)

Lost Chapter
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Boots of Speed
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Blasting Wand
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Luden's Echo
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Sorcerer's Shoes
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Oblivion Orb
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Blasting Wand
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Morellonomicon

Core Final Build: 49.84% Win Rate (953 Games)

Luden's Echo
Sorcerer's Shoes
Morellonomicon
Rabadon's Deathcap
Zhonya's Hourglass
Void Staff

Runes: 46.14% Win Rate (1684 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

Q

E

W

Damage Breakdown

91% AP

Syndra's Matchups

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Win Rate
47.1%
(+0.3%)
vs last patch
Pick Rate
4.4%
(0.0%)
vs last patch
Ban Rate
1.6%
(-1.0%)
vs last patch

Playing against Syndra

Key Insights
Each of her basic abilities are skillshots, so
Boots of Speed
will be a valuable item in the laning phase against her.
Q
can be cast while moving, making it harder to read.
Syndra's spheres last 6 seconds, and picking one up with
W
refreshes its cooldown.
E
can be cast to push spheres that are forming or about to touch the ground, not just ones that are already on the ground.
The more spheres on the ground, the more damage
R
will deal.
Power Spike
P
grants large power spikes upon maxing each ability.
Has powerful trades in lane.
With multiple spheres on the ground,
E
can stun multiple enemies in different spots, not just in one straight line. Using
R
into
E
can do this pretty easily.
Has great waveclear with
Q
alone, but she can speed it up with
W
/
E
.
Scales extremely well, both with levels and items.
Luden's Echo
and
Rabadon's Deathcap
are huge power spikes.
Vulnerable
Completely immobile, leaving her vulnerable to ganks.
E
has a very long cooldown of 18 seconds at level 1. Once used, she cannot protect herself from being locked down.
Entirely reliant on consistently landing her abilities to be effective.
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