Background Global
Sett
tier-5
P
Q

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W

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E

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R

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role-supportSupport
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.11
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Recommended Build

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Summoner Spells
Starting Items
Core Build Path: 47.50% Win Rate (507 Games)
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Core Final Build: 47.67% Win Rate (774 Games)
Runes: 47.58% Win Rate (517 Games)
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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
Skill Order
W
E
Q
Damage Breakdown

65% AD

25% True

Sett's Matchups

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No matchups data found for this champion.
Win Rate
46.7%
(-1.5%)
vs last patch
Pick Rate
3.4%
(+0.8%)
vs last patch
Ban Rate
11.7%
(-13.7%)
vs last patch

Playing against Sett

Key Insights
grants bonus health regen the lower Sett’s health is, making him harder to kill without burst damage.
Works on a two-punch system; left punch into a right punch. His left punch is a normal auto, but his right punch comes out faster, has bonus range, and deals bonus damage.
grants a short burst of movespeed when running towards enemy champions. It also resets his auto attack.
deals bonus damage and grants a decaying shield based on how much Grit he has (damage taken). Grit can stack up to 50% of Sett’s max HP. It also deals true damage to enemies in the middle.
If Sett pulls at least one enemy on each side of
, it stuns them. Playing away from the minion wave will prevent him from landing a stun.
deals bonus damage equal to a percentage of the grabbed target’s max HP. The farther you are from the center of the impact zone, the less damage you’ll take (reduced by up to 40%).
Power Spike
Very strong at close range.
It's hard to turret dive Sett because of
's shield as well as his ability to turn fights with
and
.
High damage output with
's auto attack reset. Sett can start a fight with
, auto twice, then reset it with
for a fast four-punch combo.
Sett has easy backline access with
always putting him behind his grabbed target after the animation ends. Afterwards, he can look for good
into
angles.
Major power spike is at
or
due to the
passive as well as how well the items synergize with his kit.
Vulnerable
Extremely easy to kite.
Has no form of disengage. Once Sett goes in, he can't get out except by walking away.
and
have very long level 1 cooldowns of 18 and 16 seconds (respectively). You can heavily punish him once they're used.
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