Tier

Avg. Place

4.7

1st Place

11%

Top 2

22%

Top 4

47%

Pick Rate

0.2%

Appearances

8,906
Prismatics
Prowler's Claw
31% Pick Rate
Duskblade of Draktharr
32% Pick Rate
Decapitator
4% Pick Rate
Divine Sunderer
6% Pick Rate
Dragonheart
5% Pick Rate
Flesheater
15% Pick Rate
Demon King's Crown
3% Pick Rate
Sword of the Divine
3% Pick Rate
Hemomancer's Helm
6% Pick Rate
Galeforce
3% Pick Rate
Common Items
Black Cleaver
3% Pick Rate
Edge of Night
19% Pick Rate
Lord Dominik's Regards
3% Pick Rate
Chempunk Chainsword
7% Pick Rate
Maw of Malmortius
6% Pick Rate
Guardian Angel
7% Pick Rate
Axiom Arc
39% Pick Rate
Hellfire Hatchet
16% Pick Rate
Serylda's Grudge
49% Pick Rate
Muramana
5% Pick Rate
Serpent's Fang
10% Pick Rate
Voltaic Cyclosword
10% Pick Rate
Profane Hydra
47% Pick Rate
Hubris
8% Pick Rate
The Collector
22% Pick Rate
Eclipse
6% Pick Rate
Opportunity
9% Pick Rate
Youmuu's Ghostblade
16% Pick Rate
Starting
Guardian's Dirk
48% Pick Rate
Boots Options
Plated Steelcaps
6% Pick Rate
Mercury's Treads
11% Pick Rate
Ionian Boots of Lucidity
60% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
16.8%
1,496
2
Thread the Needle
Thread the NeedleGain 20% Armor Penetration and Magic Penetration.
14.4%
1,282
3
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
12.7%
1,132
4
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
11.6%
1,029
5
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
10.6%
946
6
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
9.8%
874
7
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
9.4%
834
8
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
9.0%
800
9
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
8.6%
763
10
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
7.3%
650
11
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
7.1%
635
12
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
6.8%
604
13
Vanish
VanishGain the Vanish Summoner Spell

Vanish turns you Invisible.
6.4%
568
14
Blunt Force
Blunt ForceGain 15% Attack Damage.
6.3%
563
15
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
5.7%
506
16
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
5.1%
450
17
Recursion
RecursionGain 60 Ability Haste.
4.9%
439
18
Contract Killer
Contract KillerEach round, mark an opponent to take @spell.Augment_ContractKiller:DamageAmp*100@% more damage and grant an extra @spell.Augment_ContractKiller:Gold@ gold on death.
4.5%
397
19
Quest: Urf's Champion
Quest: Urf's ChampionRequirement: Score 10 takedowns.

Reward: Golden Spatula
4.2%
378
20
Fallen Aegis
Fallen AegisStart combat with a Black Shield for 12s.

Black Shield blocks Magic Damage and Immobilizing effects.
4.0%
358