Tier

Avg. Place

4.7

1st Place

10%

Top 2

22%

Top 4

45%

Pick Rate

0.2%

Appearances

1,563
Prismatics
Demon King's Crown
4% Pick Rate
Divine Sunderer
6% Pick Rate
Prowler's Claw
29% Pick Rate
Duskblade of Draktharr
27% Pick Rate
Hemomancer's Helm
6% Pick Rate
Dragonheart
7% Pick Rate
Flesheater
15% Pick Rate
Decapitator
6% Pick Rate
Talisman Of Ascension
4% Pick Rate
Sword of the Divine
4% Pick Rate
Mirage Blade
4% Pick Rate
Common Items
Guardian Angel
3% Pick Rate
Maw of Malmortius
4% Pick Rate
Edge of Night
13% Pick Rate
Serpent's Fang
7% Pick Rate
Youmuu's Ghostblade
12% Pick Rate
Opportunity
7% Pick Rate
Serylda's Grudge
40% Pick Rate
Axiom Arc
34% Pick Rate
Chempunk Chainsword
5% Pick Rate
Hellfire Hatchet
19% Pick Rate
Lord Dominik's Regards
4% Pick Rate
Muramana
4% Pick Rate
Hubris
7% Pick Rate
Eclipse
13% Pick Rate
Profane Hydra
39% Pick Rate
Black Cleaver
3% Pick Rate
Voltaic Cyclosword
10% Pick Rate
The Collector
20% Pick Rate
Starting
Guardian's Blade
4% Pick Rate
Guardian's Dirk
62% Pick Rate
Boots Options
Plated Steelcaps
6% Pick Rate
Mercury's Treads
12% Pick Rate
Ionian Boots of Lucidity
68% Pick Rate
Rank
Augment
Tier
Pick Rate
Appearances
1
The Brutalizer
The BrutalizerGain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
12.4%
194
2
Thread the Needle
Thread the NeedleGain 25% Armor Penetration and Magic Penetration.
11.7%
183
3
Outlaw's Grit
Outlaw's GritAfter using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.

This stacks up to 5 times.
11.4%
178
4
It's Killing Time
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
10.7%
168
5
Earthwake
EarthwakeYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
8.3%
130
6
Shadow Runner
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
8.1%
126
7
Dashing
DashingYour dash, leap, blink, or teleport Abilities gain 250 Ability Haste.
8.0%
125
8
Combo Master
Combo MasterGain the Electrocute and Phase Rush Keystone Runes.
6.5%
102
9
Jeweled Gauntlet
Jeweled GauntletYour Abilities can Critically Strike. Gain 20% Crit Chance.
6.1%
95
10
Infernal Soul
Infernal SoulYou gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
6.0%
93
11
Executioner
ExecutionerDeal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
5.6%
87
12
Blunt Force
Blunt ForceGain 15% Attack Damage.
5.1%
80
13
Bread And Jam
Bread And JamYour W gains 200 Ability Haste.
5.1%
79
14
Ultimate Revolution
Ultimate RevolutionOnce per round, refresh your Ultimate Ability after casting it.
4.5%
71
15
Giant Slayer
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
4.5%
71
16
Slap Around
Slap AroundEach time you Immobilize an enemy, gain 20 Adaptive Force for the round, stacking infinitely.
4.5%
70
17
Contract Killer
Contract KillerEach round, mark an opponent to take 15% more damage and grant an extra 150 gold on death.
4.4%
68
18
Recursion
RecursionGain 60 Ability Haste.
4.4%
68
19
Vanish
VanishGain the Vanish Summoner Spell

Vanish turns you Invisible.
4.1%
64
20
Blade Waltz
Blade WaltzGain the Blade Waltz Summoner Spell.

Blade Waltz makes you untargetable while you dash at and damage enemies 8 times.
3.8%
59