Killing an enemy with
bounces it back to Poppy instead of falling to the ground.
If an enemy champion steps on
, it is destroyed.
's bonus Armor and MR are doubled when Poppy falls below 40% HP.
for less than 0.5 seconds knocks up enemies and deals 50% damage instead.
Enemies knocked up by
become Grounded and slowed for 2 seconds.
Excels at short trades.
Is especially effective in corners and tight corridors to set up
Can knock away the enemy jungler out of objective fights with
to help your team secure it.
Synergizes well with
. Can opt for
has a longer cooldown of 20 seconds at rank 1. Once used, she can be punished.
to stun her enemies, or her damage won't stick.
Forcing Poppy to use
defensively lowers her teamfighting potential since she'll have less playmaking capabilities.