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Damage Amp & Armor Penetration
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Core Build Order


Starting



1st



2nd




3rd




4th




5th




6th


Starting



1st



2nd




3rd




4th




5th




6th
Core Build Path










Situational







Summoner Spells


Damage Breakdown
89% AD
Runes










































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Q
Q
Q
Q
Q

W
W
W
W
W

E
E
E
E
E

R
R
R
Skill Order
Q
W
E
Pantheon's Matchups
Pantheonwinslane against...
Pantheonloseslane against...
Pantheon's Trends
Win Rate
48.2%
(-1.1%)
vs last patch
Pick Rate
1.3%
(-0.1%)
vs last patch
Ban Rate
3.1%
(+1.2%)
vs last patch
Playing against Pantheon
Key Insights
At 5

P
stacks, Pantheon's next basic ability is empowered.

Q
deals increased damage,

W
autos the enemy 3 times, and

E
grants 60% increased movespeed for 1.5 seconds at the end of the duration.
Thrusting

Q
instead of throwing it refunds 50% of its cooldown and deals full damage to all hit enemies.
After recalling or channeling

R
,

P
is fully stacked.
During

R
, a spear hits the floor before Pantheon, slowing enemies by 50% and dealing a

Q
's worth of damage.
Strengths
Very strong laner, and is considered to be a lane bully.
Has very high burst damage early on.
After unlocking

R
, his presence on the map becomes terrifying since he can affect other lanes with it.
Synergizes well with

,

,

,

,

, and

. Can opt for

or

when needed.
Weaknesses
Due to his aggressive playstyle, it can leave him exposed to being ganked and/or flanked.
Can be punished anytime

P
's stacks are consumed.

E
has a longer cooldown of 22 seconds at rank 1. Once used, he can be punished.