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Ornn
tier-3
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Toughest Matchups:
Irelia
44.9%
Volibear
45.8%
Darius
46.0%
Wukong
48.5%
Mordekaiser
49.4%
Jax
49.9%
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Ranked Solo/Duo
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rank-platinum+Platinum+
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10.13
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Win Rate
50.1%
(+0.5%)
vs last patch
Pick Rate
4.8%
(-0.7%)
vs last patch
Ban Rate
1.5%
(-0.4%)
vs last patch

Playing against Ornn

Key Insights
Ornn can buy items with
outside of base (no consumables though). This is interrupted if he's damaged.
Avoid standing next to walls or his
, as he can use
to knock you up.
and both instances of
apply Brittle for 3 seconds.
During
's cast, Ornn cannot be displaced in any way.
can break player-made terrain, like Jarvan's ult or Anivia's wall.
Power Spike
At level 6, he can set up kills with help from his jungler or roam to mid lane with
.
Level 13 is a huge power spike for Ornn since any two
items he has or builds will be upgraded for free. At level 14 and onward, Ornn can upgrade 1 item per level for an ally (up to 1 each).
Because of
, he single-handedly gives his team better scaling due to it putting "free gold" in his teammates' inventories.
is an incredibly teamfight engage tool.
Once he completes any combination of
/
/
, he becomes very tanky, and gets significantly tankier once they're upgraded by
.
Vulnerable
has a long cooldown of 16 seconds at level 1. Once used, he's easy to lock down.
The longer it takes for him to hit level 13, the better it is for the enemy team since he and his team won't have upgraded items for a long time.
Ornn is obvious in how he functions, making him predictable and opening up opportunities to dodge his abilities.
If he starts with just
, he can be heavily punished in lane.
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