kills a unit, Nasus gains 3 stacks, increased to 12 for champions and large minions/monsters. 1 stack = +1 damage on
resets Nasus's auto attack.
's AoE also have their Armor reduced.
, Nasus gains bonus Armor and MR and
's cooldown is halved.
stacks he has, the more dominant he is in a side lane.
usually guarantees a successful gank.
Can survive and turn ganks/skirmishes with
Excels with items that enhance his tankiness, sustain, and split-pushing capabilities.
Completely immobile, leaving him vulnerable to ganks.
Struggles against most crowd control.
Has a weaker early game, and relies too much on stacking
to be effective.
has a longer cooldown of 120 seconds at all ranks. Once used, he strength diminishes in fights.