's effects are doubled when touched by
reveals enemies it hits.
's damage/heal is negatively modified per bounce. With enough AP, it increases per bounce.
's slow is reapplied with each instance of damage.
can win a fight.
Strong laner with
, especially when it bounces.
doubles as a zoning tool to block enemies off from areas.
Excels with items that boost her healing, shielding, and utility.
Immobile, leaving her vulnerable to ganks.
Squishy and easy to kill.
Has higher mana costs, with
costing 130 mana at rank 5.