Background Global
Lux
tier-2
P
Q

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W

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E

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R

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Toughest Matchups:
Malzahar
45.7%
Ekko
46.4%
Lucian
46.4%
Fizz
46.4%
Syndra
47.1%
Diana
47.5%
role-midMid
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Ranked Solo
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10.19
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Recommended Build

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Summoner Spells

Starting Items

Doran's Ring
Health Potion
Warding Totem (Trinket)

Core Build Path: 52.95% Win Rate (9872 Games)

Lost Chapter
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Boots of Speed
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Blasting Wand
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Luden's Echo
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Sorcerer's Shoes
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Oblivion Orb
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Blasting Wand
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Morellonomicon

Core Final Build: 53.22% Win Rate (3446 Games)

Luden's Echo
Sorcerer's Shoes
Morellonomicon
Mejai's Soulstealer
Rabadon's Deathcap
Void Staff

Runes: 53.40% Win Rate (3088 Games)

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Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R

Skill Order

E

Q

W

Damage Breakdown

91% AP

Win Rate
51.9%
(+0.6%)
vs last patch
Pick Rate
4.8%
(+0.4%)
vs last patch
Ban Rate
1.7%
(-1.8%)
vs last patch

Playing against Lux

Key Insights
P
can be proc'd each time she lands an ability, adding to her total damage output.
Q
can hit up to two enemies, so standing behind minion waves may not be enough sometimes.
E
slows enemies for 1 second after leaving the AoE and/or being damaged.
E
grants vision around its affected area.
If an enemy is affected by
P
,
R
procs and reapplies it.
Power Spike
Her high-range abilities grant her a lot of poke and kill threat.
If she lands
Q
, she can land her full combo and annihilate HP bars.
E
doubles as a zoning tool by casting it and not detonating it to create a slow zone.
As a carry, Lux spikes at
Luden's Echo
, and works really well with
Sorcerer's Shoes
/
Oblivion Orb
's magic penetration.
As a support, Lux synergizes really well with
Ardent Censer
because she can apply it to everyone with a single
W
.
Vulnerable
Completely immobile, leaving her wide open to ganks.
Struggles in extended trades.
If
Q
misses, she can't reliably stop enemies from locking her down.
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